Bashiok and several of the not-Bashioks were busy in the B.net forums today, answering numerous questions, most related to the just-concluded open beta weekend. Most of them are pretty simple noob-type questions, but a few of them added some interesting detail

The Waypoint system returns in Diablo III, but with some key differences. Most notably, there are a lot more than 8 waypoints per act, and long quests have several waypoints along the way, only the first of which is visible when you start a game. This is a feature designed to prevent boss rushing exploits; in D2 terms it would be as if you only got the Travincal waypoint when you started a game, and didn’t see the Durance 2 waypoint until you reached it.

One way to think of it is that waypoints are not something your character remembers from game to game, they’re discovered in each game based on your progression through the story. When you choose a previous quest it’s like beginning a new game at that quest. If you want to jump to a later point you need to make or join a game that begins at that point.

 

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