Once players return to town, future entries into the dungeon will scale to become harder than the last. The amount of enemies players will face will increase as will their health and damage, for example. Of course, you can also expect commensurate rewards for completing harder versions of the dungeon.

Speaking of rewards, the Fractals of the Mist Dungeon will introduce the new ‘Ascended’ item type. This type is a bit more powerful than the Exotic quality items currently found in the game. There will only be a couple of Ascended quality items available initially, but some of the rarer Ascended items will also feature a new Infusion slot that will make players even more powerful so that they can tackle new challenges that ArenaNet plans to throw at them as they continue to expand on the dungeon over the coming months and years.

There are a few things that hurt Mists in this area and yet several which saved it from getting a much lower score. The first is the fact that Warcraft’s gameplay systems are really starting to become out of date when compared other MMOs emerging in the market. Linear questing and hubs are becoming a thing of the past. This style of MMO gameplay needs to evolve in Warcraft’s next expansion for sure. Mists offered some solid rewards in terms of getting through the content, no doubt, however there are much better worlds to play in CCP Games has announced that DUST 514 players will be able to improve their arsenal of weapons with the new Mercenary Pack that can be purchased before the game’s release. According to the press release, the Mercenary Pack gives players access to “exclusive items, rewarding early adopters with uniquely styled armor and weapons, in addition to an all-access pass to the closed-beta program running throughout the summer.”
The contents of the Mercenary Pack are:

The talent system also hurt a lot here. The fact that talents are now so simple and that a strong portion of character customization is reduced to so few choices really makes the leveling process feel like you are missing something. If this system was designed for players to join the game from the start I would find it very unrewarding. For high level players it is just a respec and a few choices at the end to flesh out your character.

I do think this new system has hurt the game. Even if players argue that there are more choices for classes, I personally can’t see it. The idea was to be rid of cookie cutter builds, but this seems to have only made it worse.The ‘Temple of the Silent Storm’ is a new map coming to Guild Wars 2 with the November content update. The map takes place on and inside a massive iceberg, which features a large temple that serves as a place of meditation and training dojo for Guild Wars 2’s armored polar bear race, the Koden. ArenaNet is emphasizing a sense of verticality with this map and just like all of the Guild Wars 2 PvP maps, the ‘Temple of the Silent Storm’ will feature conquest gameplay with a twist. 

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