You’ll Be Teleported Right Into Cyrodiil In The Elder Scrolls Online

The Elder Scrolls Online is a massive multiplayer online role-playing game (MMORPG) published by Bethesda Softworks. The game will notify you once you can finally participate and you’ll be teleported right into Cyrodiil. The fastest way to enter Cyrodiil is to use your Character menu. Simply choose the Alliance War tab and it will pull up a list of campaigns. In Cyrodiil, we want to encourage a wide variety of strategy and tactics, and this includes the way large groups move together.

The Elder Scrolls Online

Ability Synergies in ESO are designed to give players additional opportunities to benefit from teamwork and communication. Leading up to update 17, we weren’t seeing groups use Synergies as effectively as we wanted, so we made them easier to use and gave them a series of buffs and fixes. With Update 17, we’ve reduced the severity of the movement speed penalty when using an ability with a cast time to allow you to maneuver more during a fight.

Since the end of February, the new downloadable Dragon Bones content is available. The Dragon Bones DLC includes two new dungeons, Scalecaller Peak and Fang Lair, available at the Normal and Veteran levels. In addition, players will receive new sets of objects and monsters, collectible objects, targets and the Renegade Dragon Priest mask as they enter one of the two dungeons. Gamers will also be able to buy eso gold from related online store.

Update 17 has been deployed, including a reworked clothing system, two new battlefields, and an interior storage system. Other minor improvements complete it. If you are one of those who regularly plays Elder Scrolls Online, you will certainly notice some changes. With these changes, we’re aiming to make ESO’s combat more responsive, tactical, and ultimately fun. For more tips and tricks on the Elder Scrolls Online, make sure to search for here, find more at here.

The Elder Scrolls Online: Horns of the Reach And Update 15 Now Available For PS4

From now on, console players on PlayStation 4 and Xbox One will have the opportunity to experience the “Horns of the Reach” expansion and the updates of Update 15 for “The Elder Scrolls Online”. A new trailer also gives some insights.

ZeniMax Online Studios today released the “Horns of the Reach” download extension for the PlayStation 4 and Xbox One versions of The Elder Scrolls Online. The new DLC, along with the two new dungeons Falkreath Hold and Bloodroot Forge, will also bring numerous new items with them.

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The basic game also receives some improvements for all players at the same time as the release of “Horns of the Reach”. Also included are a new battleground game mode for PvP, Chaosball, and the new Arcane University map.

The “Horns of the Reach” DLC is now available free of charge to all ESO Plus members. All other players can buy them for 1,500 crowns in the Crown Store. The general game improvements of Update 15 are available for all players free of charge. The additions to the battlegrounds are also available free to all players who own “ESO: Morrowind” because “ESO: Morrowind” is needed for the battlegrounds.

For more detailed details about the “Horns of the Reach” DLC with the new dungeons, descriptions of PvP Battlegroundd completions, and changelog to Update 15, please visit the official website of the game. Here is a fresh trailer for the new content:

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Face The Hard Bosses In Horns Of The Reach Dungeon Falkreath Hold

As we all known, there are many new enmies in the DLC Horns of the Reach. In this article, we’ll show you the five big bosses that powerful in Falkreath Hold.

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Morrigh Bullblood

At least Falkreath Hold eases you into the difficulty curve, giving you “only” a handful of human enemies and a single Wallbreaker alongside the first boss of the dungeon. Luckily for us, Morrigh isn’t exactly turning up a ton of new tricks, being a fairly straightforward fight until around half health or lower. Her spinning blade attack does have a stun and silence component, though. So watch out for that.

Once Morrigh dips below half health, she will occasionally protect herself with a wide-area golden shield as fire rains from the sky. Unfortunately for her, we’ve had plenty of practice with her trump card, thanks to the Vaults of Madness, and know to hide inside her shield until the attack is over.

Siege Mammoth

This woolly wonder is found milling about just past Morrigh, stomping about the gate to Falkreath Hold. Have the tank close distance and keep it facing along the outer wall, while any ranged characters keep their distance and melee users stick to the back of the creature.

Its primary attack – a horizontal swing of its gigantic tusks – is a heavy damage cone that can chunk tanks and leave your damage and heals either dead or dying. Block or simply walk backwards to avoid this.

Usually it will follow up a tusk swing or two with a wild charge, knocking anyone in front of it back and down. Tanks that attempt to keep their back to the wall will soon be forced to face the mammoth towards their back line, but letting it charge back and forth along the gate wall keeps your crew mostly safe.

Siege Mammoth’s last attack, triggered in the second phase subtly cued by its entire back being set ablaze, is a rear-and-stomp that sends some of the flames from its body out in waves. These hurt badly in normal mode, and will regularly one-shot any non-tanks in Veteran. Dodge roll or avoid them, or die.

With the mammoth extinguished, it’s time to head inside the Hold. Help Eeryka evacuate and secure as much of the Hold as she can – usually by fighting off waves of Dreadhorn Tramplers, Earthbinders, and Reachmen – and eventually you’ll come upon…

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Cernunnon And His Amazing Friends

See the gigantic glowing blue Bone Colossus up ahead? See how he splits into little spheres that travel inside Tuecille, Mokveda, and Erbogar? Most importantly, see those little altars?

Engage the three (though be careful of Tuecille, as its Veteran counterpart’s heavy attack deals 65k+ damage when unblocked), and be sure to keep the fight inside the swirling circle of smoke. When you see “the Vortex tugs at your soul”, it’s the games way of telling you that if you leave this circle, you will die.

Take out Erbogar (the archer) first, and have a DPS pick up the orb he drops upon “death” and walk it to a nearby glowing altar – but move fast, as the orb increasingly slows and damages its carrier over time. Once the orb is deposited, Erbogar will finally fall (rather than rise at 30% health, as he does if you fail).

Repeat this process with Tuecille, and finally Mokveda before Cernunnon rises from its glowing pit and engages you itself. Stay spread out to avoid killing each other with the splash damage from his meteors (cued by a charged glowing ball of energy in his hands), and make sure to keep your guard up if tanking — as his bone blade also deals roughly 65k+ damage unblocked.

Break his bones down to roughly 70%, and Cernunnon will retreat back to his circle to resummon his three minions for another round. Kill them the same way as before to end the phase and drag the Colossus back to this plane, where you can finish him.

Follow the retreating Nords into the halls of the dead, keep your eyes on the way the draugr bodies glow after they fall, and keep moving until you find…

Deathlord Bjarfud Skjoralmor

Aside from having what is easily the game’s hardest name to correctly pronounce with a straight face, the Deathlord doesn’t have very much going for him.

Melee attacks and a few draugr servants comprise most of Bjarfud’s repertoire, and nothing is particularly that threatening… Except a red Damage over time that builds up under each player, and will eventually start dealing lethal amounts of damage. To cleanse this, have at least one character head to a sacred glowing urn found in the corners of the room, and begin cleansing the nearby glowing draugr corpses with X. Once enough are cleansed, the damage ceases for a time.

Luckily, this time is usually enough to chew through the Deathlord’s astonishingly low health pool. So claim your prize, and head outside the Halls into The Thane’s Hall. Inside you’ll meet the current head of Falkreath, and face…

Domihaus the Bloody-Horned

Domihaus, more than anything, is a DPS check. In his first phase he smashes the ground repeatedly, bringing up rocks that chase each individual player and are incredibly lethal. Avoid these and channel damage into him until his next attack.

For the second move in his rotation, Domihaus turns himself to perfectly invulnerable stone and summons four Atronachs – one of each element – to do some of his bloody work for him. Down them quickly, because this attack is not triggered by the death of the elementals, but by time. So any leftovers when he wakes up will stick around and continue fighting.

After taking a significant amount of damage (at around 65%), Domihaus will begin to Shout (cued by the message at the bottom of your screen telling you this). Quickly run behind the nearest pillar, putting it between you and Domihaus, or his Fus-Ro-Dah imitation will quickly leave you Fus-Ro-Dead.

At 20% or so health, he summons a horde of elementals without freezing himself at all. And another horde. And another after that.

At around 10%, try to keep all the atronachs corralled near the boss so that they die as a result of AoE damage, and burn him down as soon as possible.

The Bloody-Horned may also bring to bear a series of sharp spikes in circular patterns around him, slowing and steadily dealing damage to all players not in the outer circle near the pillars. Typically, this is the best time to avoid the center and attempt any rezzes – so if you die, try to die as close to the edge as possible.

A series of fireballs is also in his arsenal, most of them irritating at best. However one fireball – denoted by a “charge” where he gathers the fire into his hands – is perfectly capable of taking out any target that missed the cue or isn’t blocking, dealing roughly 65k damage in Veteran Mode.

Usually, after forcing players to the edge of the arena with the hovering shards, Domihaus will then glow and raise his arms to the sky. That’s everyone’s cue to jump back into the center of the circle, as the outer ring is about to be filled with flame.

Veteran mode is more of the same with significantly increased stats, though a quick look at the pillars after a Shout reveals the real danger of the encounter – much like Valkyn Skoria before him, Domihaus is “timed”. It would behoove your party to bring the best damage they can find – if the fight takes too long, eventually the players will simply run out of pillars to hide behind, and be subjected to the full might of the master Minotaur’s Voice.

With enough courage and determination (and damage, armor repair kits, and soul shards), you can triumph over the Bloody-Horned and save Falkreath Hold.

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See What Have Been Updated In ESO Horns Of The Reach

The upcoming update “Horns of the Reach” brings some adjustments and changes to the basic game in the game. Guilds, crafts and other areas are improved.

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Updates Of The Basic Game

On the official Elder Scrolls Online site the developers have now published a small blog article, which deals with the upcoming adaptations, following you can read them.

The DLC player expansion “Horns of the Reach” will be released together with Update 15 on August 14th on PC / Mac and on August 29th on PlayStation 4 / Xbox One. Update 15 brings you a bunch of free gameplay updates, bug fixes and additions. Read our next preview, if you want to learn more about the basic game enhancements in Update 15!

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FACILITIES AND IMPROVEMENTS

Settings For Combat

With the settings in the game, you can now also adjust the Combat Cues, which makes you see the display in the colors you prefer. This setting should be especially helpful if you are having trouble distinguishing certain colors from the game, but you can freely customize the Combat Cues for both allies and enemies, including color and brightness.

To adjust the combat hints, go to Settings, select Gameplay, and look for Combat Cues and Custom Colors in the Combat category.

Alliance Points And Writ Voucher In The Bank

If you are a passionate PvP player or master crafter, you can now store your Alliance Points and Writ Vouchers in your bank. This means that you can share AP as well as Writ Vouchers with all the characters of your account. To store the items, go to the banker of your trust and use the Deposit Currency option. Note, however, that as a result of transferring Alliance Points, characters do not rise in their Alliance Rank and thus do not receive any progress for the Alliance War Skill Lines.

In a similar way, you can also withdraw Alliance Points or Writ Vouchers from the Withdraw Currency option at any time.

Guild Rank

GUILD IMPROVEMENTS

Invite History

Guild management has been improved and there is now an addition of guild invite history function. This is how Guildmasters and ordinary members see who has invited who, what should help larger guilds to get a better overview.

Just open the Guild menu, select the tab with the History, and there the Roster for members.

New Guild Rank Permission

In addition, new rights have been added for guild ranks, which allow Guildmasters to determine if guild members can see how much gold is currently in the guild bank. Thus, guilds can keep their finances secret or reveal them – as desired.

We know that this is something that many guilds have wished for, which is why we are happy to offer you this at last. Guild leaders can view the new right gold in the Guild’s Ranks menu via their menu to the View Guild Bank Gold.

Research Cancelling

CRAFTING IMPROVEMENTS

Research Cancelling

Have you ever wished you could cancel some crafting research, rather than concentrate on another? Now you can! You can now immediately and without any major hurdles ongoing analysis procedures break off in the middle. Please note, however, that you will not be able to recover the item used for the analysis process, so choose this option carefully!

To cancel some currently-in-progress research, use a Crafting Station and navigate to the Research menu, find the item you wish to cancel, select Cancel Research, and finally confirm. You will then be able to research a different Trait!

Improvements For Equipped Items

You do not have to drop items to improve them. With Update 15, you can also improve equipped items directly. You will find them, just like items from your inventory, directly in the improvements crafting menu.

If you play on PC / Mac, the respective items are highlighted with a checkmark. If you’re on PlayStation 4 or Xbox One, you’ll find them in the “Equipped” section. Whenever you are in need of gold to make the journey of getting new items smoothly, ESO-GOLD must be your best choice. We offer cheap ESO gold for sale with reasonable price, fast delivery and best services! Visit the whole article here.

The Elder Scrolls Online Morrowind Is What Players Want

The road that The Elder Scrolls Online has taken has been a rough one. Its attempt to unite fans of Skyrim and MMOs was seen by both parties as, at best, half-assed. The flexible class system and exquisite quests were hampered by rampant technical issues and a narrow storyline that funnelled players from one location to the next instead of giving them freedom to explore. To make things even worse, all of this culminated in an endgame grind that was so tedious it was demoralising.

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Things weren’t looking great for TESO, but then ZeniMax Online Studios started making fundamental changes to the game. The subscription model was binned, the endgame was redesigned to add more diverse activities, and One Tamriel was launched. This update scrapped the level restrictions that made Tamriel feel so linear, letting players group with each other, complete quests, and explore regardless of what level they were.

Along with a host of expansions that added unique ideas, like thieving and Dark Brotherhood assassinations, and dungeons that mixed PVP and PVE, The Elder Scrolls Online has become one of the most robust MMOs available. It features a PVP mode similar to Guild Wars 2, a storyline that expands the best parts of The Elder Scrolls’ lore, and the freedom to ignore all of it just to go off and explore. It took a while, but with Morrowind in tow, The Elder Scrolls Online finally feels close to the MMO that Skyrim players had wanted.

Best feature: Like Skyrim, The Elder Scrolls Online increases your skills depending on the equipment you use. So if you want to sport heavy armour while using restorative magic and a bow, The Elder Scrolls Online will happily accommodate you. If you need ESO gold while playing in The Elder Scrolls Online: Morrowind, you can buy ESO gold on ESO-GOLD. You can get 2% discount with code “teso” if you buy ESO gold on ESO-GOLD.

The Elder Scrolls Online: Morrowind Review: The World Of Vvanderfell Expands

The Elder Scrolls series is well known, and in recent years has become even more popular among the general public, due to The Elder Scrolls V: Skyrim. In addition to that, as it appears from the name of the title, four other titles have been released in the main series, and we have seen extra releases with An Elder Scrolls Legend: Battlespire and The Elder Scrolls Adventures, which offered a different note from the main Titles of the series. On a similar pattern was The Elder Scrolls Online.

The Elder Scrolls Online is a MMORPG based on the universe of the series, giving players for the first time completing missions, dungeons, and more with their friends and fighting through various modes that we will discuss below. It is worth mentioning that it is the first MMORPG of the series, while its first major expansion has just been released and is called Morrowind.

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In the first major expansion of the title, players are faced with a new story being played at Vvanderfell, an island in the Morrowind area. More specifically, the events of this story are placed around 700 years before the events of The Elder Scrolls III: Morrowind. Vivec, the legendary protector of Vvanderfell, loses his power because of illness and players are invited to tour familiar locations – at least for those who have played The Elder Scrolls III: Morrowind – in an effort to solve the mystery of his illness.

Of course, those who have not played The Elder Scrolls Online in the past have the opportunity to enjoy the original story of the title. This story is placed a millennium before the events of The Elder Scrolls V: Skyrim and we have two different events running at the same time. One concerns the destiny of the world and the other the ultimate power in Tamriel. And these pieces of the story are available with The Elder Scrolls Online: Morrowind Edition in case you have not already played them, which means you will be dealing with several different chapters of the story.

Gameplay

By going to the creation of our character, in addition to the many hours we will eat to make the appearance of this, we have some more important decisions. Initially choose one of the three alliances available. In particular, we have the Daggerfall Covenant, which has been created to protect its people, and if even Tamriel can be from any threat, the Aldmeri Dominion, which it believes is the only one that can eradicate the threat in the Tamriel and created by Elves and Khajiit felines, and Ebonheart Pact, which was created during a war in East Tamriel and consists of Skyrim Nords, Morrowind’s Dark Elves, and Free Argonians, all ready to fight against Of any threat .

In addition to the alliance, the player has the option of choosing between one of the three races, ie a race, that makes up any alliance. So for the Daggerfall Covenant we have Breton, Redguard and Orc, for the Aldmeri Dominion of High Elf, Wood Elf and Khajiit, and for Ebonheart Pact Dark Elf, Nord and Argonian. Each race has different bonuses in player stats. For example, Dark Elves have extra stamina to make more moves. Ending with the main part of character creation we have the classes, with each of them specializing in a different field and are: Dragonknight, Sorcerer, Nightblade, Templar, and the brand new Warden added with Morrowind’s expansion.

The main features of a character are divided into Magicka, Health and Stamina, which are upgraded with attribute points given each time our character level up. Besides these, he has other statistics on the faster recharging of the above three, magic damage, weapon damage and resistance to the various attacks we can accept. All this changes with the equipment our player has, as in all MMORPGs, we have the weapons, the player’s clothes and the accessories.

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Perhaps the biggest part of The Elder Scrolls Online, in terms of character development, is skill. Each race and each class have different skills. The skills are divided into classes, those of class, weapons, armor, world and race. As long as we use one of these, such as a class skill, we get levels for them and unlock new skills that were not available in the past. These levels are separate from those of our character, but the skill points used for them are only taken from the level up of the hero. These skills give a wide variety of choices and strategies for different play styles, which each game of its kind must have.

As in most MMORPGs, here’s where we have a main story and hundreds of side quests. As we proceeded with the main story, we were able to do several dozen side quests, which in addition to experience points offer us objects. The positive with the secondary missions is that we have the opportunity to take a better look at the environment that other times we can overcome without giving it meaning.

The Morrowind area is too beautiful and has a great variety of places to discover. From various caves, up to journals in strange places that fill us with chunks of the Elder Scrolls story. Equally interesting variety is also available to the enemies with whom we will face, which will often be quite challenging and will not be easy to win. This is quite positive as it keeps the player interested in what combinations he will need to use to be effective on any enemy without making it too easy that would result in him being quickly bored.

As far as the map is concerned, the world of The Elder Scrolls Online is big enough, giving us a tidy dose of Tamriel. More specifically, Morrowind may be just a part of the map, but it is great enough, and certainly those who have not played the title again, will see that there are too many and large areas that will keep you for several hours when you finish by Vvanderfell . In addition to side quests, the maps are filled with dungeons that add even more interesting sites to explore.

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In addition to these, a great addition to the Morrowind extension is the new modes it offers. Initially, we have a new trial, in which 12 players enter the Telvanni of Tel Fyr tower and are called to fight at the Halls of Fabrication while exploring a part of Clockwork City. The second addition is a new PvP mode, ie players are fighting other players in real time. More specifically, it is called Battlegrounds and involves the battle of three groups of four people on three different arena-like maps and placed in Ashlands of Morrowind. Unfortunately, one of the complaints we have from this mode is that its matchmaking was unbalanced, since the bonus from the players’ equipment remains unlike the character points that are deactivated. This results in winning the one who has … dressed better and not the one who knows how to handle his player better.

One of the biggest questions you have is “well, MMORPG with a controller?” And yet, Bethesda has done an excellent job of adapting the necessary buttons to the limited keys of a controller without missing anything. Even better, those who are used to playing with a controller will see that it is quite handy to handle both the character and the attacks.

Conclusion

Morrowind is adding material to The Elder Scrolls Online, but also waking memories to fans of The Elder Scrolls III. It is an expansion with plenty of hardware, new modes and much more, and it is worth recalling that it does not need subscription unlike other MMOs. The material is not optimal and some corrections are needed, but we are sure the fans of the game will not be disappointed. More ESO news we will post here in www.eso-gold.com, you can keep eyes close in our site.

The Elder Scrolls Online Morrowind Expansion Will Be A Really Simple Task

The Elder Scrolls Online: Morrowind is a gift for those who love the third installment of the franchise. Our return to the region of Vvardenfell is a constant homage to the original work; The veterans of the brand will be reunited with old friends in locations they discovered on another day, but with the freshness of today’s vision. 700 years of difference between one and the other are nothing, and from the point of view of the background it is interesting to know how the island looked before the later events. With this expansion, special emphasis has been placed on those players who enjoy the solo title. The treatment to the main adventure is such that it could almost happen through a complementary work of the series.

Just over 3 years have served to weld a base that had its weaknesses, but now balanced by other great virtues. The expansion we have in hand is not similar in size and added to any of the DLCs it received in the previous months, this being the first ‘chapter’ we hope many will be. Morrowind has been designed by and for the saga enthusiast; The love that he distils in the use of his own background and how he moves part of the sensations of the original within the Online formula is indescribable. We can check it from the first moment, just land on the docks of Seyda Neen – the door to Vvanderfell. Everything is as we remembered even though our current incursion is 700 years before the events of the original.

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The familiarity of the locations in the extension of the terrain is totally normal. The company imported the data from the entire original map to build on it, which allows us to have almost a hundred percent the portion we had in its day. Obviously he is a little adulterated for the occasion, but a veteran player could almost be completely oriented by just following his sight. The vegetation remains as abrupt as usual, but it is true that the picture here is much more lively and hopeful than the work under the same name, where the greyish tones and decay permeated the environment.

Introducing ourselves in the expansion will be a really simple task and not at all close to that of other competitors in the genre. If you create a character of zero you will have the opportunity to choose which experience to start before, whether the original or the new one. Both have tutorials – which can be omitted – and different first steps, but in the end it is an issue that will only impact the opening hours. As discussed earlier on the One Tamriel upgrade, the expansion benefits greatly from its changes. The user is free to choose when and how to enjoy the product regardless of the level or group in which it is. If you want to continue with your own character, you will receive a letter within your inventory that will ask for your presence for an audience with Vivec, the famous divinity that will be part of the main plot.

The company’s efforts to break the previously imposed limits have made a practical sense. The normal thing in the genre with an expansion of this caliber would have been to bet on improving the experience among companions: great numbers of missions that follow similar patterns, multitude of equipment and rotation among all of them … With The Elder Scrolls Online: Morrowind is the opposite . We are faced with content that seeks to impress lonely wolves while giving the opportunity to be enjoyed with others.

The sensations to the controls through the plot line have been a complete surprise within the genre. We had the feeling of even being in a complementary adventure of the third installment with the resources of today; As if it were a small title in the series. All the narrative of the chain of missions of Vivec has a treatment similar to that we can find in any other game under the same seal, and that allows to hook us more if it fits to the events that happen around us. This virtue extends also to the design of missions, where we will find sea adventures of interesting in the playable plane.

As we progress, other channels will open that will allow us to know a little more the political and social intrigues of the place. In part of them, unfortunately, the same thing does not happen. Yes we notice a lack of freshness, as if it were stuffed, they do not bring anything interesting in the playable plane except for argument studies. But, breathe easy: the ups and downs that surround the main thread are not frequent. From our beginning to the end of the journey, it took us just over thirty hours; We were more than satisfied in the overall calculation. From that moment the objective is to provide and seek new allies to meet the test included in the expansion: Halls of Fabrication.

The little more than 30 hours of the main adventure have surprised us by the design of missions atypical for the genre we are in, although the contents around suffer some ups and downs. In fact, once witnessed the outcome we do not see many reasons to continue staying in their world. The new Test for twelve players, exploring and reliving old experiences is the only thing that could bind us, but it is not enough. The Warden, first class added to the starting cast since its release, is a versatile option, useful for both great styles of play. But it needs various adjustments to fit better into large groups.

The relationship between PVE and PVP content also does not fit the demands of the second sector. We expected that the Battleground rooms would be less dependent on the equipment of the players, but at the moment it gives rise to unbalanced combats. The great alternative to Cyrodiil’s fight should be more solid. We will see in time. In general terms the expansion may disappoint or not according to your preferences, but it is somewhat short of what it could give of itself.

Morrowind is here on The Elder Scrolls Online! Just fill your bank with enough money and get the necessary weapons and gears to benefit the most from Elder Scrolls Online.  Make sure to gather enough ESO gold to enjoy yourself in the new content. If you are in lack of ESO gold, you can buy cheap ESO gold on ESO-GOLD.

TESO: New DLC Expansion Horns Of The Reach Includes Two Dungeons

The ZeniMax Online Studios have announced details of the first major update for The Elder Scrolls Online following the release of The Elder Scrolls Online: Morrowind in June. Update 15 and the DLC player expansion “Horns of the Reach” appear in August.

The content of “Horns of the Reach” is available through the Crown Store and alternatively as part of a membership of ESO Plus. Update 15 appears free for all players. The DLC player expansion “Horns of the Reach” includes the two dungeons “Bloodroot Forge” and “Falkreath Hold”.

ESO update 15

The (free) update 15 includes:

  • New PvP Battlegrounds map: Arcane University
  • New PvP Battlegrounds game type: Chaosball
  • (PvP Battlegrounds are only available to players who own ESO: Morrowind)
  • Abolish research project
  • Guild Invite History
  • Changes to the currency system
  • Customizable combat hints
  • New Houses and Furnishings for Homestead
  • Error corrections and adjustments

Horns of the Reach will be available within a few weeks, so just seize the limited time and gather enough money and necessary gears and weapons ahead. If you need ESO gold in game, you can buy cheap ESO gold on ESO-GOLD.

Bethesda Announced The Digitizing Of ESO: Morrowind Soundtrack

After composing the soundtrack for The Elder Scrolls Online, Brad Derrick re-enacted this year by bringing to life the excellent extension Morrowind. The original creations mingle with the tones of the game of 2002, imagined by Jeremy Soule.

In a recent article on its website, Bethesda Softworks tells us that the soundtrack of TESO Morrowind is available in digital; You can get an overview on Spotify. Brad Derrick, the composer, describes a process of about six months where the challenge is to meet the expectations of the connoisseurs of the saga while infusing something new and unique.

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Two New Elder Scrolls Online DLCs Has Been Confirmed In E3 2017

Bethesda took advantage of the conference he held, during E3 2017, to teaser the next two extensions of The Elder Scrolls Online: Tamriel Unlimited.

The first extension announced is Horns of the Reach. It will be released later in the year and will bring two new dungeons: Falkreath Hold and Bloodroot Forge. New objects, characters and places are obviously to be expected. At the same time will come a free update that will add a new map and new ruleset for PvP battlegrounds, as well as new furnituring, homes and items. The content will be available to all players, excluding battleground mode and new map changes.

The second extension announced is Clockwork City, promises 10 hours of play at least and invites the player to discover the Sotha Sil’s Clockwork City. No official date has been released yet, except that it will be released later in 2017 and after Horns of the Reach.

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