The Diablo III PVP Arena is still in limbo. “As we’re counting down the days until we’re ready to announce a release date for Diablo III, we’ve come to realize that the PVP game and systems aren’t yet living up to our standards,”Wilsonsaid. “Today, we wanted to let you know that we’ve made the difficult decision to hold back the PVP Arena system and release it in a patch following the game’s launch.””After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PVP would just be punishing to everyone who’s waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete,” he continued.

Wilsonsaid that when it does arrive via downloadable patch, it will include “multiple arena maps with themed locations and layouts, PVP-centric achievements, and a matchmaking system,” as well as a “personal progression system.”Wilsonalso emphasized that Blizzard will be rallying its post-launch efforts into finishing the multiplayer element of the game. Let just wait and see! Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details.

Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.This looks amazing. I don’t remember who else proposed this, but another person kept suggesting a MF/GF buff for not switching skills. I think this is effectively that system, and it seems really like a great implementation. 

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)