New Exotic Necrochasm Isn’t Worth The Effort From Destiny

The video review from Planet Destiny power leveling breaks down all of the pros and cons of the Necrochasm. On the positive side, it has the highest attack rating of the game with 339. In spite of its high rate-of-fire, it’s still accurate at medium range thanks in part of the Rangefinder upgrade. Reloads are quick and can be shortened every further with melee attacks thanks to the Cascade perk and the Flared Magwell upgrade. On top of all that, it’s the only assault rifle with arc damage and comes with many perks unlocked right at the outset.

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However, the weapon has some serious downsides as well. Its low magazine size and low impact (damage per round) mean that you’ll need over a magazine to kill a tier 2 enemy. In PvP, you can only get two kills with a magazine if you’re extremely accurate.

The Necrochasm’s collection of perks kind of suck, too. One of its major selling points is supposed to be Cursebringer, which causes Cursed Thralls to blow up when you kill them with a precision shot. However, it’s hard to get precision kills due to the rate of fire. Even if you do, the explosion only happens around 75% of the time, seems to be delayed, and has a small damage radius.

The time investment required to get the gun is absurd, too. First, you need to get a Husk of the Pit auto rifle off a Blade of Crota on Earth or the Moon and then fully upgrade it. Then you have to change the weapon into the Legendary Eidolon Ally by purchasing an Embalming Orb from Eris Morn after you hit Reputation 3 with her. After that, you have to fully deck out your Eidolon Ally before you can even consider getting Necrochasm.

You’re still not done, though. You then have to get an item called Crux of Crota by finishing the Crota’s End raid on hard mode. Planet Destiny says you can only get this item by skipping hard mode and beating normal first. Furthermore, you need to own the Glowhoo Shader, another drop from Crota’s End hard mode. The Crux of Crota isn’t a guaranteed drop so you may need to beat Crota’s End hard mode multiple times to get it. That’s a hell of a grind to get an auto rifle that’s only decent at best.

“The perks on the Necrochasm just don’t feel exotic; it’s hardly better than an Eidolon Ally. Cascade will help in a few instances, Cursebringer will only help in pve, and the rest just don’t make the weapon powerful enough to warrant practical use,” the review concludes.

Odds are you won’t be using it all that long, either. Second expansion pack The House of Wolves is supposedly coming in March and will bring even more powerful guns. Necrochasm, like Vex Mythoclast, likely won’t get attack damage buffs to be competitive with these new additions. It’ll be a relic taking up space in your Vault. Granted, we might have plenty more Vault space soon but I think players expect more than a souvenir for all the hard work they’ve put into The Dark Below’s content.

Game-Breaking Heavy Ammo Bug Due For A Fix In February From Destiny

Destiny‘s most frustrating bug is finally going to be fixed in February 2015. Going all the way back to the game’s launch, player have encountered an ongoing bug where reserve ammo mysteriously disappears. It happens after cutscenes, when you head to orbit, and every time you die. Bungie’s acknowledged the existence of the bug in the past, but the studio’s latest weekly update promises a fix in the near future.

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While the bug affects all three types of ammo in the game, it’s most impactful with heavy weapons. Their purple ammo drops are a rare sight and, more than that, there’s a high cost attached to purchasing heavy ammo packs. Even when you use one of your precious packs — they’re frequently useful during Destiny power leveling dangerous raids — you always risk losing the ammo you get before you’ve even had a chance to fire off a shot.

While the problem seems simple, it’s actually very complicated, according to Bungie. Sandbox engineer Jon Cable is part of a team tasked with finding and squashing these bugs, and he offers some explanation of this issue’s complexity in Bungie’ post.

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Cable starts out by explaining how the ammo disappears in the first place. The game’s inventory system creates a character’s weapons whenever they spawn or respawn, including the amount of ammo they had prior to death. The issue comes up when a piece of armor has a perk that boosts the total capacity of one ammo type or another.

It comes down to math. When the game calculates reserve ammo on a respawn, it does so before it factors in ammo boosts from armor perks. Destiny‘s inventory system uses fractions to calculate ammo totals, so when the pre-armor perk fraction is applied alongside the post-perk fraction, you end up with less ammo.

That explains why the bug happens — and it’s something both Bungie and players alike have known for some time — but Cable goes on to explain why it’s been so tricky to address. “This bug was mainly risky because it was at the intersection of a lot of different systems – player profiles, investment, sandbox, perks, and weapon management,” he said.

“There are a lot of weapon and armor perks in the game. Changing the order of how they are applied has a huge impact. It would have required a large restructuring of the way the game works to even accomplish this, because the armor perks can’t take effect until the weapon is created anyway. The application of armor perks would have to be inserted in between weapon creation and the rest of the weapon setup code.”

The chat with Cable concludes on a positive note. He’s formulated a fix, and one that doesn’t appear to break the game in other ways (which was a problem on the first few attempts). Now it’s just a matter of waiting for the patch to be written and deployed. According to Bungie, that will happen “before the end of February.”

Bungie Has Acknowledged This Error Both On Twitter And On Its Website

Destiny players on PlayStation and Xbox consoles began experiencing problems connecting to the game’s servers on Wednesday. Interestingly, the one common feature between all reports from players in the United States is that they are Comcast internet users.

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Reports began coming in on Reddit and Twitter of players receiving the “Cattle” and “Banjo” errors when trying to connect to Destiny. Destiny power leveling will give you help.

Both the “Cattle” and “Bando” error descriptions state “If you are seeing this message, you are having trouble connecting to or maintaining a connection to Destiny matchmaking servers.”

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There’s no immediate fix to either of these connection problems due to the fact that it is a network error and not something wrong with your router or modem.

“We are actively investigating issues impacting players’ ability to sign in to Destiny on all platforms. Until resolved, players may experience disconnects or be unable to sign in,” the message reads.

The one common factor in players not being able to connect is a Comcast internet subscription. The Destiny subreddit is full of one user after another stating their location and internet provider that are unable to connect. They are all Comcast subscribers in the United States.

Destiny Of The Latest Raid Was Completed Within 30 Minutes

Destiny’s recently introduced Crota’s End raid hard mode has been beat in less than half an hour, Bungie confirmed on Twitter last night.

 

The successful clan behind the news, One and Done, took 27 minutes to finish the mission which features a number of new changes and 33 enemies.

Hard Mode, which became available just yesterday, is a remix of the Crota’s End raid. As Destiny’s level cap is 32, the raid’s new hard mode aims to put players at a disadvantage. Likewise, Hard Mode removes the healing Chalice of Light item from the final boss fight.

Destiny Selling The Legendary Sniper Rifle Known As Lcebreaker

News went out across The Last City and all regions beyond that Xur, Destiny’s mysterious weekend vendor, was selling the legendary sniper rifle known as Icebreaker. Destiny power leveling offers more help. Arguably the best gun in the entire game, my mission was clear: I had to have it.

To understand the tragedy of my tale, perhaps a bit of groundwork is in order. Destiny is absolutely overflowing with loot, but a select number of “Exotic” weapons make up the best gear you can get in the game. There are three ways that I know of to come by these firearms.

For starters, extremely lucky Guardians might receive them as a reward or drop while going about regular in-game business. Secondly, and not quite as rare, you may receive special missions featuring loads of obnoxious objectives in order to “craft” one of the firearms for yourself. Finally, Xur—Agent of the Nine—offers a couple of firearms each week in his personal shop. The trick here is that Xur’s inventory is completely random and he’s only available for 48 hours each week, Friday through Saturday.

I’ve played a decent amount of Destiny since the game launched last fall but, for some reason, my luck with Exotic weapons has been abysmal; by which I mean I’ve never received one. Not one. Not-damn-one.

All of my friends, on the other hand, have multiple Exotic weapons and are working on multiple mission paths at once to earn even more.

As for the third option, my reason for missing out on Xur’s goods all these months is simple: I haven’t had much luck with the currency needed (Strange Coins) to buy his guns and armor, either.

The one time I had a decent pile of Strange Coins amassed, I used them to buy my first (and only) piece of Exotic armor. While you can have multiple Exotic weapons, you can only equip one piece of Exotic armor at a time. That, coupled with the hefty level bonus they offer, made me decide that armor was more important than a firearm, and thus my Strange Coins were spent.

Then, last weekend, the unthinkable happened. Whatever crazy algorithm that controls Xur’s inventory decided to smile upon the masses, making the Icebreaker sniper rifle available for 17 Strange Coins.

Before last weekend, this was the gun in Destiny that everyone was talking about. Terrific stats, massive damage and, more importantly, it has an ability that lets it regenerate ammo over time.

Word went out instantly across social media and forums galore. It was such a surprise that game news sites even did briefs on it, encouraging anyone with the time and Coins to rush out and grab an Icebreaker of their own.


I knew my time had come

I rushed home from work Friday afternoon and immediately booted up the game. Upon checking my inventory, though, my heart sank: One Strange Coin. I had less than 48 hours to earn another 16 round pieces of glory, which needed to be wedged between basketball games I had to cover that very evening and two reviews I needed to pour as much time into as possible over the weekend.


And so

I got straight to work on what I knew would be a massive grind. My first order of business was to tackle a number of missions in order to level up my Vanguard and Cryptarch status. Doing either of these takes a bit of time but I wasn’t too far off from leveling up both of them, and their rewards have the potential to result in Strange Coins. I actually leveled up both at almost the same time and, to my surprise, it appeared my luck was on the upswing: One Strange Coin for each.

Another way you can earn Strange Coins is to turn in Engrams; glowing loot drops you can get within the game that have the potential to turn into gear or various other items, including the Coins. To my surprise, one of the Engrams I had just picked up also gave me a Strange Coin, bringing my total to four.

After I finished work on Saturday, it was back into the grind. I managed to get another group together and we tackled that Nightfall Strike twice. Each time I was awarded with a half-decent scout rifle, but no Strange Coins. One of my party members recommended I focus on public events and regular engram collecting, saying that he managed to rake in a load of Coins that way.

 


And thus

I spent the next five hours (which really should have been dedicated to review time) taking on public event after public event, collecting engrams galore and rushing to the Tower to cash them in. I completed well over a dozen of those events and dropped off more than 20 engrams, but did not manage to collect a single Strange Coin in return.

Looking at the clock, the deadline looming, I knew that I had been defeated. I did my best to pretend that it didn’t bother me too much, but I knew deep down that whatever cruel gods govern Destiny were having a good laugh at my expense over the past 48 hours. They’d gotten my hopes up, convinced me that victory was just around the corner, and then snatched it away from me at the last moment.

 


And so

Sunday morning, the Icebreaker now well out of my reach, I booted up Destiny to play the game the way I typically prefer: Casually. My first mission netted me a single engram, which I dropped by the Tower to cash in before going on to the next activity. Only 20 minutes into my Sunday session with Destiny and with only one engram to claim, it of course turned into a Strange Coin.

The Destiny Of Players In The Game Design Smart Devices

He taped two servomechanisms to his Xbox One controller to repeatedly kill enemies using his Titan’s melee attack. The mechanism simply presses the melee button repeatedly, which kills enemies coming toward him on the moon-based Ocean of Storms map.

The contraption was quite effective, killing 3,600 enemies, which was good enough to boost his level 16.5 character to level 20 overnight. “With the armor I had waiting for him he is now a 26,” he added.

yavin427 came up with the idea after growing tired of grinding in Destiny.

“I am a (semi?) serious player with 300+ hours and a 32, Destiny power leveling lets you upgrade easier, but when I went to level up my Titan it felt so joyless,” he said. “So this popped into my head as a fun little challenge. I did it more for the hell of it.”

He also admits that he could have leveled his Titan much faster had he done it himself. He also freely admits that this contraption isn’t anything to really be proud of.

“To those saying it’s pathetic, I don’t disagree with you,” he said. “But it’s much less an exploit (least effective way to level up ever) than a bit of fun, just to see if it could be done, and no one else was negatively affected by it. Some people did get some laughs out of it though.”

This Week’s Nightfall and Heroic Strike is The Summoning Pits In Destiny

The weekly refresh for Bungie’s Destiny power leveling has come and gone, leaving us with a new Weekly Heroic Strike and a Nightfall Strike to attempt. Both take place in the Summoning Pits, forcing you to battle multiple Hive enemies before taking down the beast Phogoth.

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The Weekly Heroic’s modifiers include Heroic (more enemies which are tougher and more aggressive) and Arc Burn (Arc Damage from any source is greatly increased). As for the Nightfall Strike, the five modifiers this week include Nightfall (all players dying results in returning to orbit), Epic (more enemies that are more aggressive and have heavy shields), Lightswitch (melee damage from enemies is greatly increased), Angry (enemies won’t flinch) and Arc Burn.

The best weapons to equip for both Strikes are Praedyth’s Timepiece, Fatebringer, Thunderlord, Patience and Time, Murmur, Plan C and Light of the Abyss. You can check out this walkthrough by Todd Awesome on YouTube for more tips and tricks on how to effectively finish the Strikes.

Most Sought After Rewards Are Up For Grabs Next Week From Destiny

Destiny‘s raids are long, sprawling quests that are meant to be tackled by a full fireteam of six players, all of whom have managed to reach the game’s highest experience levels. There’s no matchmaking for the mode either, which means that raid groups need to be assembled manually, among friends (or using online resources). Bungie set things up this way because the raids require lots of teamwork, communication, and group puzzle-solving.

The hard difficulty for the Crota’s End raid in Destiny is set to launch next week, on Wednesday, January 21, according to Bungie. The normal difficulty version of the raid was released in December 2014 as part of the game’s first downloadable content pack, The Dark Below, but hard mode gives high-level players an opportunity to earn some of the game’s most powerful gear at this point in its life.

In return for tackling and defeating these Herculean challenges, players have the opportunity to earn the game’s most potent gear. Armor earned in Crota’s End is one of only two ways in Destiny power leveling to reach the current level cap of 32 (the other requires a talent for competitive multiplayer during limited-time “Iron Banner” events). In the case of Crota’s End, hard mode is the only place that players have a chance to earn the raid’s primary weapons. Note that in order to play, you need to own The Dark Below DLC.

Destiny: 2014’s best-selling PlayStation 4 game on the PlayStation Network

While the PS4 Top Ten was dominated by blockbusters – Call of Duty: Advanced Warfare, The Last of Us Remastered and Middle-earth: Shadow of Mordor among them – the PS3 rankings saw the addition of more niche titles, including post-apocalyptic animal simulation oddity Tokyo Jungle, which outsold games including Metal Gear Solid V: Ground Zeroes and South Park: The Stick of Truth.

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Destiny  power leveling  recreated its success over in the Add-On charts, with the title’s Expansion Pass taking the Number One spot for PS4. Its first full expansion, The Dark Below, placed fourth. Extra content for Battlefield and Call of Duty rounded out the Top Five.

Meanwhile, on PS3, past iterations in the Call of Duty series filled the rankings, with packs for 2012’s Black Ops II and 2013’s Ghosts occupying all places bar one. Story-driven expansion Left Behind for The Last of Us plugged the gap at number three.

Shrinking down to the Vita handheld, the chart appears to reveal the console’s strength as a platform for more niche titles. Japanese RPG Sword Art Online -Hollow Fragment- was the top-selling game for the whole of 2014, placing ahead of the portable version of Minecraft.

The PlayStation Store also plays host to a collection of Sony’s past hits, in the form of PlayStation and PS2 ‘Classics’.

In a year ripe with Grand Theft Auto V news, it is perhaps no surprise that Grand Theft Auto: San Andreas was the most popular throwback title. Rockstar’s 2004 crime opus was followed by a trilogy of past Naughty Dog titles – Crash Bandicoot, Crash Bandicoot 2 and Crash Bandicoot 3: Warped.

The ever-popular epic RPG Final Fantasy VII placed ninth, with a remastered version of the game announced for PS4 at Sony’s PlayStation Experience event.

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Take a look at the full charts below:

PS4 Games

  1. Destiny
  2. Grand Theft Auto V
  3. Call of Duty: Advanced Warfare
  4. Minecraft: PlayStation 4 Edition
  5. The Last Of Us Remastered
  6. Middle-earth: Shadow of Mordor
  7. Battlefield 4
  8. Infamous: Second Son
  9. Watch Dogs
  10. Metal Gear Solid V: Ground Zeroes

PS3 Games

  1. Minecraft: PlayStation 3 Edition
  2. Grand Theft Auto V
  3. Call of Duty: Advanced Warfare
  4. Destiny
  5. Battlefield 4
  6. Tokyo Jungle
  7. Metal Gear Solid V: Ground Zeroes
  8. Need for Speed Most Wanted
  9. South Park: The Stick of Truth
  10. Terraria

PS4 Add-ons

  1. Destiny Expansion Pass
  2. Call of Duty: Ghosts – Onslaught
  3. Battlefield 4 Premium
  4. Destiny Expansion I: The Dark Below
  5. Call of Duty: Ghosts – Devastation

PS3 Add-ons

  1. Call of Duty: Ghosts – Onslaught
  2. Call of Duty: Black Ops II Apocalypse
  3. The Last Of Us: Left Behind
  4. Call of Duty: Black Ops II Vengeance
  5. Call of Duty: Black Ops II Nuketown Zombies Map

PS Vita Games

  1. Sword Art Online -Hollow Fragment-
  2. Minecraft: PlayStation Vita Edition
  3. Killzone: Mercenary
  4. Dragon Ball Z: Battle of Z
  5. Final Fantasy X/X-2 HD Remaster
  6. Terraria
  7. Need for Speed Most Wanted
  8. The Walking Dead: The Complete First Season
  9. Injustice: Gods Among Us – Ultimate Edition
  10. Batman: Arkham Origins Blackgate

PS Classics

  1. Grand Theft Auto: San Andreas
  2. Crash Bandicoot
  3. Crash Bandicoot 2
  4. Crash Bandicoot 3: Warped
  5. Bully
  6. Spyro the Dragon
  7. CTR: Crash Team Racing
  8. Legend of Dragoon
  9. Final Fantasy VII
  10. Grand Theft Auto: Vice City

Destiny Have Revealed Some Of The Plans For The New Hard Mode Setting

DESTINY raid, Crota’s End has been completed more than a million times by fans and Bungie have revealed some of the plans for the new Hard Mode setting. Destiny power leveling will have more information for you.

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The Dark Below content didn’t come with the higher difficulty setting from the start like the Vault of Glass, but Bungie have confirmed they are now putting the finishing touches to it.

A separate patch has also been put together by the dev team which will be ready for deployment as early as next Tuesday, January 13.

The new patch is set to end some of the known exploits that players have found in Crota’s End, mainly ways to bypass huge swathes of the map.

A statement from Bungie explains: “Hard Mode for Crota’s End is going through the final few stages of deployment. It’s almost ready.

“As soon as we have a concrete date to share, we’ll set it in stone so you can assemble your crew for that first run, or so you can find the time to tune into the streams and vicariously witness the madness and make note of the new and necessary strategy updates.

“We’re not going to spoil any hard mode surprises here. You’ll need to learn a new trick or two, but given your past performances, we’re pretty sure plenty of you will find a way to come out on top and earn some shiny new trophies to take with you on your next adventure.”