The Elder Scrolls Online Morrowind Is What Players Want

The road that The Elder Scrolls Online has taken has been a rough one. Its attempt to unite fans of Skyrim and MMOs was seen by both parties as, at best, half-assed. The flexible class system and exquisite quests were hampered by rampant technical issues and a narrow storyline that funnelled players from one location to the next instead of giving them freedom to explore. To make things even worse, all of this culminated in an endgame grind that was so tedious it was demoralising.

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Things weren’t looking great for TESO, but then ZeniMax Online Studios started making fundamental changes to the game. The subscription model was binned, the endgame was redesigned to add more diverse activities, and One Tamriel was launched. This update scrapped the level restrictions that made Tamriel feel so linear, letting players group with each other, complete quests, and explore regardless of what level they were.

Along with a host of expansions that added unique ideas, like thieving and Dark Brotherhood assassinations, and dungeons that mixed PVP and PVE, The Elder Scrolls Online has become one of the most robust MMOs available. It features a PVP mode similar to Guild Wars 2, a storyline that expands the best parts of The Elder Scrolls’ lore, and the freedom to ignore all of it just to go off and explore. It took a while, but with Morrowind in tow, The Elder Scrolls Online finally feels close to the MMO that Skyrim players had wanted.

Best feature: Like Skyrim, The Elder Scrolls Online increases your skills depending on the equipment you use. So if you want to sport heavy armour while using restorative magic and a bow, The Elder Scrolls Online will happily accommodate you. If you need ESO gold while playing in The Elder Scrolls Online: Morrowind, you can buy ESO gold on ESO-GOLD. You can get 2% discount with code “teso” if you buy ESO gold on ESO-GOLD.

Albion Online – Dreaded Players Will No Longer Disengage PvP Mode

The first post-release patch for MMORPG Albion Online was released. Now the castle chests appear twice every Sunday (at the same time on all clusters). Temporarily increased the spawn rates of the appearance of T4-resources in safe zones, as well as T5-resources in the yellow zones.

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Expeditions now require one tank, one healer and three DPS (those who do damage). Reputation obtained in PvE, increased by 50%. Now the invulnerability after the cluster change expires only after you moved away from the passage further than 150 meters.

Castle loot reduced by a factor of 3. It is no longer possible to attack players instantly if you dismounting. That is now it is necessary to wait 3 seconds. The cluster change effect is no longer discarded when the cluster is changed (and is removed after two seconds of downtime).

When you exit the ring, the duel now ends after 10 seconds. Players with a reputation for Dreaded can no longer disengage PvP mode. A complete list of changes to the patch for Albion Online can be studied in the official site.