REVIEW OF PATH OF EXILE

Grinding Gear Games struggling with a free-to-play hack’n’slash that intends to revolutionize the genre.

Derived from the emblazoned category of western role-playing games, that of the Action RPG is probably the most diverse and ramified sub-genre of the videogame sector, whose representatives, while maintaining contact points with the main strand, present more or less significant divergences on the fronts of combat system, character control system and camera management. Among these many nuances, that of “point and click” is one of the most famous and appreciated in the PC gaming scene, above all thanks to the success of Blizzard Entertainment’s Diablo series which has laid its foundations. After the publication in 2000 of the second chapter of the series, universally appreciated as its best exponent, Blizzard has focused on other shores with the strategic series Warcraft and Starcraft, leaving other developers to dictate the rules of the genre. Last year the Californian software house has returned to say its with Diablo III but, despite the generally positive reception received, there have been few criticisms of the perceived “simplification” of the gameplay, in addition to a lack of novelty for the genre . The completely opposite direction was taken by the independent studio Grinding Gear Games which, with its Path of Exile, officially published last October 23 after several months of Beta, offers a complex and stratified online Action RPG, distributed as Free-to-Play with the support of micro-transactions, and characterized by the introduction of unprecedented mechanics for the development of the character, the management of weapons and objects as well as the underlying economy itself.

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THREE ATTRIBUTES, SEVEN CLASSES

The first characteristic of Path of Exile is the character progression system, based on three main attributes – Strength, Dexterity and Intelligence – and six playable classes, each unique expression of a single attribute like the Marauder, the Ranger and the Witch or combinations between two of these, such as the Templar (Strength and Intelligence), the Duelist (Strength and Dexterity) and the Shadow (Dexterity and Intelligence).

Each class starts from specific points of the huge tree of passive skills: arranged along intricate paths, these allow you to deepen the basic skills of your character, regardless of the initial class and rewarding the dedication to a certain path with the release of important Keystone. These skills radically alter the playing style of our character, transforming the normal damage inflicted in fire damage or the ability to sacrifice their health to use skills when there are no more mana points. Furthermore, by completing a specific mission, we will unlock access to the Descendant, a new class with high potential for customization. The pattern is reminiscent of the Final Fantasy X Sphere and should guarantee a wide variety of character characterization: but the limited number of allocable skill points (120, divided into 100 by character levels and 20 by skill books obtained as a reward for the quests ) does not allow you to fully enjoy the vast potential of this evolutionary system if you do not create many characters and bring them all to the highest level. The steep curve that separates the player from the level cap, combined with the impossibility of recovering and reallocating the points already spent if not using rare and expensive tomes, make the exploration of the tree of the skills of Path of Exile a far from experience that rewarding.

Another peculiar feature of the game of Grinding Gear Games concerns the management and evolution of weapons and armor. Resuming again from an exponent of the Final Fantasy series, the seventh chapter, Path of Exile proposes a set of gems linked to the three basic attributes, which are embedded in the appropriate grafts present on the various pieces of equipment so as to interact with the same skills.

Each equipped gem will grow with the experience accumulated by the player, thus increasing its effectiveness. The active abilities available include not only the classic single and area attacks (AoE), but also different types of aura (which offer both damage bonus and element defense) and totems, which are real allied creatures that, depending on the reference skills, can help the player healing him, causing enemies or attacking them. Supporting gems, on the other hand, are capable of radically altering the functioning of active abilities, modifying their type of damage or adding a variety of additional effects such as lower casting costs, blinding victims or more attacks for every evocation. One of the main objectives of those who want to build a powerful equipment is therefore the search for weapons and armor with the greatest number of spaces for gems and, above all, that these refer to the attributes suitable for the purpose. The items, from this point of view, follow the classic scheme that gives variable bonuses depending on the level of rarity of the objects found.

To further challenge the orthodoxy of the item system, we find the presence of augmenting stones, real upgrades capable of altering any feature of the equipment, with even the possibility to copy its graphic appearance and apply it to other objects . These stones, given the rarity and the fundamental importance for the creation and management of the equipment, have been transformed by the developers in the main currency of the game, obtainable both as a drop from the monsters and as a counterpart from the vendors in exchange for objects that do not they serve or we do not want anymore.

Eliminating the classic money-based economic system in favor of an alternative version of barter was undoubtedly a farsighted choice of Grinding Gear Games, which in this way suppressed any form of gold selling in the bud (quite common in free games and RPGs) online). However, this new feature has not been implemented in the best way: the lack of a clear conversion scheme within the game makes it difficult to approach this economic system, which also presents other “minor” problems, such as the scarce availability of parchments for identification of magical objects and for teleportation.

TOO HOT

If it is true that Grinding Gear Games has paid great attention to the creation of the character growth system, everything else is not treated in the same way.

Despite the numerous updates published and the considerable improvement in the course of development, the graphics engine presents obvious problems to the lighting system and textures, especially in underground settings, where one has the sensation of walking on cold metal floors rather than bare rock. In addition to the limitations of the proprietary engine, the derivative design of settings and characters has failed to break the hearts of hack’n’slash lovers.

Although they are quite characterized by being integrated with the reference setting, the NPCs present in the outposts do not show a personality such as to be anything more than simple quest boards with arms and legs. Although it is a problem common to most of the action RPG on the market, it does not mean that it is not reasonable to expect an evolution in this respect. Even the bestiary leaves something to be desired, characterized by an abuse of the same models of monsters in more levels, with the only color (and statistics) to represent the different degrees of danger. Another relevant detail overlooked by the developers is the plot, divided into three acts and reduced to a mere obstacle course to be completed as soon as possible, so you can unlock the higher difficulty levels and get to the end game (particular game instances directly connected to the maps already played). In addition to including more powerful enemies, these instances also have a higher drop rate. The lore is not very well characterized, while the dialogues are long and biting. A last parenthesis we dedicate to the cash shop that, in line with the promises of the developer, does not present elements that confer concrete advantages in-game, but exclusively aesthetic and secondary accessories, such as slots for additional characters, pet, animations and graphic effects alternative weapons and skills.

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The Only Way To Exchange Gear Is Direct In POE: Player To Player

In Path of Exile, the only way to exchange gear is direct, player to player. The game is an excellent ARPG built on top of an unusual economy. The Fall of Oriath, one of expansion in the game’s all expansion, a big feature of the expansion is the Pantheon system, which lets players beat up gods to earn godlike powers. The new Pantheon system lets players beat up gods to steal their mighty defensive powers.

Path Of Exile

Path of Exile is a particularly strange entry in the genre. It begins with your character shipwrecked, washed up on a beach, and assaulted by the reanimated corpses of the drowned. Path of Exile supplies that, happily providing cerebral background noise, but if I want to, I can start digging around under the bonnet and fiddling with its inner workings. Path of Exile is a game of happy accidents. If I find a new ability, I’m delighted, but I don’t tweak all the variables to increase the likelihood of positive outcomes.

Path of Exile is most definitely a game that requires some patience from the player in order to give it some time to bloom. There is a slow grind to Path of Exile. For some, it may be go unnoticed. For others, it will be all they notice. Path of Exile is perfect for players fed up with the simplicity of today’s games or those looking for a true spiritual successor to Diablo 2. My absolute favorite part of Path of Exile is its economy, and you? You can go to website to check out more players’ comment, and give your comment on our website, find more at here.

Path of Exile Key Features, for instance, customize your skills and items, great balance of PvE and PvP, spiritual successor to Diablo 2, no money needed and more. Path of Exile is truly geared towards players willing to run through endless hordes of monsters for the next incremental upgrade. Path of Exile is a gritty action RPG made for gamers by gamers looking to bring back the depth and competitive nature of the genre. For more news and PoE currency buy what you need to buy, come to U4GM anytime.

Madden NFL 18: The Complete Rundown Of The Audible On The Fly Feature

Recently, EA confirmed related information about sport games Madden NFL 18, EA stated that Audibles on the Fly work with all of Madden 18’s game modes, including Ultimate Team. Be sure to read more at here to see a complete rundown of the Audible on the Fly feature and how it effects the game. By selecting plays from the Play Call screen, you can access the “Audibles on the Fly” feature.

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Here Is A Rundown Written By EA About How The System Works:

Once you have selected a formation and are at the Play Call screen, simply press LT/L2 to bring up the Replace Audible menu. The replace audible menu shows the list of Audibles that are currently set for the selected formation. It’s easy to use:

While at the replace Audible menu, select what play in he Audibles list you want to replace
Once Audibles have been selected, users will return to the primary Play Call screen to select the next huddle play. After breaking the huddle, users will have access to all of the new Audibles via the Audibles menu at the line of scrimmage for the current set.
Once a play is selected from the Replace Audible menu, you will then be taken to the replace play level of the Play Call screen where you can select the play you want to add to the active list of Audibles for that set to replace your previous selection.

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Path Of Exile: Xbox One Coming This Month

Path of Exile is a Diablo-like free-to-play game which relies on purely cosmetic microtransactions to sustain development. It is set in a gritty dark fantasy world, on a continent called Wraeclast, home to savage wildlife, restless undead hordes, and ancient nightmarish horrors.

Path of Exile

Path of Exile is a long-form loot grind, with a huge leveling system. It can feel a little too familiar at first, with the same basic combat loop you’ve played in a dozen other games. But after a while, after quite a while actually, the game takes on enough of its own personality. That, and it’s free.

Recently, Grinding Gear Games released a new expansion for Path of Exile called War for the Atlas. War for the Atlas is available now on PC, with an Xbox One version launching later in December. We don’t have a concrete release date for the Xbox One version as of now. The game looks stunning on the standard console but even better on the Xbox One X as it runs at native 4K 60 FPS.

Path of Exile’s lore is complicated but this new chapter focuses on the war between two powerful beings known as The Shaper and The Elder. If you’ve experienced the base game, you may remember references to the conflict and characters. The expansion adds numerous missions and dungeons so expect dozens of hours of additional gameplay. What’s most impressive is that War for the Atlas introduces over thirty new maps with a lot of endgame items.

There are also ten new gems which act somewhat like active and passive skills. Changing existing ones and finding new combinations radically alters your attacks. While other role-playing games require you to swap out skills, Path of Exile requires you to swap out gems. The expansion also adds the Abyss Challenge League where players can earn mysterious items called Abyss Jewels by fighting enemies erupting from below. Abyss Jewels can be used to further upgrade your character and items in unique ways. There’s a lot more in official website. so be sure to check out the expansion if you play Path of Exile.

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Madden NFL 18 Features Marshawn Lynch In Baby Beast Mode

The Xbox One X Enhanced Madden NFL 18 is here and better than ever. New engine, new story mode and more fine tuning await you.

In addition to running in 4K, Xbox One X Enhanced games come with other clear upgrades. Players with 1080p-resolution screens get supersampling on all games, which means the 4K games will still look better on your 1080p HDTV, even if it doesn’t support 4K. Enhanced games also feature faster load times and better framerates all around, all of which should alleviate a few long-standing criticisms of the Xbox One.

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Xbox designs “Me & Marshawn” for all gamers and gives you the chance to experience the most powerful Madden NFL on Xbox One X. In the new mode, you will see Oakland Raiders running back, Marshawn Lynch.

“#BabyBeastMode, creates an unexpected surprise by trying to take all the credit. Across seven episodes, viewers will experience that the Baby Beast comes alive for the only true 4K Madden NFL 18 experience on console.”

No one feels the power of Xbox One X Enhanced Madden NFL 18 like Baby Beast Mode. Unleash Madden on the Xbox One X and experience immersive true 4K gaming!

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Madden NFL 18: The NFL Is Hitting The Home Stretch Of The Regular Season

With the time pass away, December has arrived, at this time of year, the temperature gets a little colder and the the playoff race in the NFL gets tighter as the calendar turns. Thanksgiving has gone, what this means is that the NFL is hitting the home stretch of the regular season. Today, let’s take a look at our Week 13 NFL simulation results. Until now, we have collected full news and guides for Madden 18, click for source.

Madden NFL 18

Washington Redskins 24, Dallas Cowboys 14

Kirk Cousins threw for all three of Washington’s touchdowns to lead the Redskins to a win in Dallas despite their defense giving up nearly 350 yards through the air. Cousins racked up 218 yards passing in a game that they pulled away from in the second half by shutting out the Cowboys. Two of his scoring throws went to Jamison Crowder in that half, as he caught a team-high six passes for 54 yards.

Dallas kept things close early with a pair of passing touchdowns from Dak Prescott to both Dez Bryant and Terrance Williams to take a 14-0 lead. After a field goal early in the second quarter, Cousins’ first score to Josh Doctson set the pace for the rest of the contest. Prescott threw for 340 yards in addition to his scores, while Bryant caught 11 passes for 111 yards to lead all wideouts.

Live the dream of football prodigy Devin Wade and his best friend Colt Cruise. One of Madden 18’s gameplay improvements eliminates annoying dropped passes. Madden 18 will be here before you know it, Madden 18’s new game engine gives us “crisper looking jukes,” and “interactive sidelines.” We are recapping Madden 18’s gameplay improvements and new features, continue reading and you can go to here: https://www.u4gm.com/madden-nfl-18.

MU Legend Deactivated The 1 On 1 Trade Between Players

Controversial decision of the last Webzen patch for MU Legend. The Asian company decided a few days ago to actively fight against bots and Zen sellers. First they placed a small “minigame” in the launcher before entering the game, to then disable the direct trade between players. As the measure had no effect, since it could still be traded through the auction, Webzen decided yesterday to close the Auction House “temporarily”.

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While they have finished a stroke with all the illegal sale of Zen and Redzen, they have also temporarily loaded the trade within the game. This measure has harmed all legitimate players who have been frustrated trying to buy or sell anything they need or get in the dungeons. You can not even trade with friends or players of the same party.

The developer has not yet pronounced, so we do not know when the game will be restored to normal.

The community is divided into two fronts. Obviously there are those who support the decision. And many other players see this measure as meaningless, since they also complain that the farming is no longer meaningful or even make the daily epic dungeons, since with the bank limited to one tab, you see how your inventory fills up every more time of objects that you can not sell to the seller or split them to collect more materials.

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Last Madden NFL 18 Patch On November

Electronic Arts has featured on the official website the newly released November patch for the football game Madden NFL 18: Lately, you can not be blocked anymore when you reach a “Perfect Kick”. The Pump Fake is now triggered by a click on the Left Stick Click instead of pressing the Right Stick Up. Revised technical subtleties should also run the Franchise mode cleaner. Here is the list of all changes:

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Gameplay

  • Added logic on all game styles so kick blocks no longer occur on “Perfect Kicks” – to get a perfect kick, Kick Power must be at 100% and the Accuracy Meter must be stopped within the kicker’s accuracy window, and perfect text appears on screen when you get 100% Kick Power and there will be a blue flicker that will trigger on the kicker’s player icon after the kick that indicates you met the “Perfect” criteria
  • Removed Pump Fake functionality from Right Stick so users don’t accidently execute a Pump Fake when trying to throw the ball away – users can still Pump Fake while in the pocket by clicking Left Stick
  • Adjusted some logic around the QB Contain assignment:
  •           Tuning to QB Contain so that wider slot corners will not become Contain players when rushing
  •           Added functionality to pass blocking to better handle target switching for QB Contain defenders
  • Cut block fixes that reduce both cut block attempts and defensive hurdles over blockers in Competitive Game Style
  • Addressed an animation issue that was resulting in pass blockers being hurdled too frequently by defenders
  • Addressed an issue where defenders didn’t react to scramblers on fake kick plays when in a non-kick block type defense
  • Addressed some instances where TE’s would sometimes freeze at the snap in the Singleback Deuce Close formation
  • Addressed clock issues with Overtime periods
  • Addressed an issue where the QB would turn around backwardsto throw when using the Target Passing mechanic
  • Addressed issues around defensive users intentionally tripping receivers in Competitive Game Style
  • Addressed issue where offensive linemen would occasionally drop back deeper than the QB on play-action passing plays
  • Addressed an issue with the Toss animation on the Weak I Flex HB Toss Wk play in the Run ‘n Gun playbook
  • Addressed a rare issue where possession would be given to the incorrect team when kicking an onside kick out of bounds
  • Addressed a ball spotting issue around blocked punts going out of the back of the end zone
  • Addressed ball-spotting issues around turnovers that have been challenged or booth-reviewed
  • Added additional thresholds for QB Accuracy on Competitive Game style so that short, medium, and deep passes each have separate thresholds, with short pass having the lowest threshold to achieve accurate passes
  • Tuned to improve the play of AI-controlled QB’s, specifically around scrambling and recognizing pressure
  • Tuned to improve tackling ball-carriers during broken tackle animations
  • Tuned to decrease defensive coverage ‘break-on-ball’ reactions in All-Madden Simulation Game style
  • Tuned to decrease block shedding in run blocking in All-Madden Simulation Game Style
  • Tuned to decrease” nearby player penalty” for defensive players attempting to catch interceptions

Franchise

  • Made stability fixes
  • Fixed an issue that removed the VICIS helmets from offline CFM
  • Fixed multiple issues with depth chart logic with injured players
  • Improved stability in the Weekly Training drills in Franchise mode

MUT

  • Set Repeatable Limits – We can now set the amount of times you can complete a set
  • Set Timers – Timer displays on the Set that will tell you how much longer it will be available
  • Improved the look and feel of chemistry in the lineup screen and back of items

Misc:

The team is aware of an issue in Franchise mode where users may experience lag during play call on PS4. We want our PS4 franchise players to know this issue is a top priority for our team, and we will do our best to get the issue resolved as soon as possible. We apologize for the inconvenience and thank you for your continued patience. Plus:

  • General Stability Fixes
  • Added Patriots white color rush pants

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MU Legend Has Reached The Community Of Gamers Around The World

In the recent announcement, MU Legend has officially reached the community of gamers around the world on November 7 and immediately became one of the most “hot” products of the time on the world. Compared with the first MU Online version released two decades ago, MU Legend has a sharper graphics, more realistic effects and more majestic. So what are you waiting for? switch to U4GM online store now and buying MU Legend Zen and MU Legend Power Leveling.

MU Legend

MU Legend is an immersive online role-playing game developed in full 3D graphics with a variety of designs influenced by the Diablo franchise. The character system in this online game is also changed with a lot of differences compared to the first version. The game will feature a social aspect: Guild, membership in such an organization provides special reinforcements and additional functions, omitting the obvious fact that playing MMO games alone is the goal.

After choosing your character class among the four available at the moment, the imposing Dark Lord inherited from the first MU Online, the Blader who puts on the rage and charges at combat, the Warmage who masters the magic or the Whisperer who assumes the role of the archer. In addition to a fifth class coming soon, the Spellbinder, a resistant class, launching zone attacks and able to deliver buffs to its allies. Do you decide to know more information about this new character class? To get more information through here.

If the mechanics is classic, even worn out, it proves to be perfectly effective – if we accept to be guided without many other alternatives. “Occupy the player” is obviously the key word of MU Legend to the extent that the MMO incorporates many axes of parallel progressions. The game has long been presented as MU Online 2, before being the subject of several redesign for the benefit of a gameplay?