I like the moment to kill BOSS.

I am a wow amateur and play the role of alliance pastor in the game world nearly half a year, while I still don’t achieve 80 level. In wow, i’d like to do task with other players. At the moment of handing on task, I have a great sense of achievement. I like the beautiful scenery in wow, such as Nagrand, Thunder Bluff, Greyville, Stranglethorn Vale and so on. If you like wow, you will love the pretty scenes gradually. I would like to beat FB with others, though I am not a good operator, my skills are good. I like the intense atmosphere when we beat BOSS together. At first, it was a little out of order, while the feeling is better soon. I like the moment to kill BOSS. It is very awesome.

I like my priest role; I like my “Aberration” and “Dissipate”, as they always save my life in critical moments. I like to put shield on others people, as seeing the shing haloaround their bodies is very nice. I also like another role and the description for it: the faith to darkness, the desire for power, the loyalty for evil, the yearning to rules. Regardingfallen as a kind of sublimation. Undead, immortal. Yes, that’s it – the ghost. So every time I get online, I drink a potion, which can change myself to ghost shape. It is very cool, especially in the battle.

Though I don’t play wow a long time, I learn a lot of things, such as brushing FB. It taught me teamwork is very necessary. It will lead of fail if anyone quit. But I don’t know much about other roles. I like wow very much. Though I just play it in spare time, without it, I just think I lost something in my life. Actually, wow is not only a game, but also an attitude to life.

I am a wow amateur and play the role of alliance pastor in the game world nearly half a year, while I still don’t achieve 80 level. In wow, i’d like to do task with other players. At the moment of handing on task, I have a great sense of achievement. I like the beautiful scenery in wow, such as Nagrand, Thunder Bluff, Greyville, Stranglethorn Vale and so on. If you like wow, you will love the pretty scenes gradually. I would like to beat FB with others, though I am not a good operator, my skills are good. I like the intense atmosphere when we beat BOSS together. At first, it was a little out of order, while the feeling is better soon. I like the moment to kill BOSS. It is very awesome.

I like my priest role; I like my “Aberration” and “Dissipate”, as they always save my life in critical moments. I like to put shield on others people, as seeing the shing haloaround their bodies is very nice. I also like another role and the description for it: the faith to darkness, the desire for power, the loyalty for evil, the yearning to rules. Regardingfallen as a kind of sublimation. Undead, immortal. Yes, that’s it – the ghost. So every time I get online, I drink a potion, which can change myself to ghost shape. It is very cool, especially in the battle.

Though I don’t play wow a long time, I learn a lot of things, such as brushing FB. It taught me teamwork is very necessary. It will lead of fail if anyone quit. But I don’t know much about other roles. I like wow very much. Though I just play it in spare time, without it, I just think I lost something in my life. Actually, wow is not only a game, but also an attitude to life. 

Community management and moderation – the solution!Community management and moderation – the solution!

 

We’re changing our community management procedures and rules right now. We’re going to reevaluate publishing and marketing team performance, and I will make sure that Hammerpoint Interactive developers will have a much stronger voice when it comes to community management and we won’t rely 100% on OP Productions to single handedly handle this. Lots of changes will be happening very fast in the weeks to come. One of the ideas that I proposed was to select 10 players from around the world who can represent the player community and invite them to our offices in Los Angeles, to meet the team, check out what we’re doing, and share with actual developers their concerns, wishes and thoughts on the game. We also will involve community, to a much higher degree, in the process of making our next map for the War Z (called “California”). We’ll be discussing many of the aspects of the map with you and asking for feedback.

We’re revisiting our forum policies; we’re going to bring on an additional community management team, additional moderators and we’ll train them how to respond to things properly. There will still be restrictions on harassment, trash talk, etc. But we’ll make sure that every opinion is heard. At the same time, I must also be cautious: we cannot address all issues and there cannot be only one voice. Please accept that. With hundreds of thousands of players playing, talking, chatting, voicing their strong opinions, there will always be diverging opinions. And some issues that are minor ones are sometimes brought to light by very vocal channels. I would even say there is sometimes a beginning of controversy because the game is now so popular. So there is sometimes a distortion between the severity of the issue and the attention it gets. But we will clearly implement steps to better listen to the community. 

What is Foundation Release?

The most asked question of the last week was “is this the final release?”  My answer has always been that for an online game a “final” release means that the game is dead – so there’s really no such thing, you never stop developing, making changes to and adding new features to the game. This is how we came to call the current version of The War Z “Foundation Release.”  We launched the Foundation Release on December 17, 2012 as our first-stage release that we use as a foundation to build upon. It does include the core features and a fully playable environment. This is our version 1.0, and of course  we will continue to improve that version as time goes on.  Did we rush to get it done? That is a tough question, but to answer honestly I think that we all pushed very hard to be first to market and in time for the holidays. Our entire team was working late, long hours to iron out issues and include as many features as possible.  This is part of the reality of being a smaller, independent game developer. If we had a larger team and more funding we may have done things differently, but I’m not sure. I don’t think it was a mistake because our numbers have been strong since day one and, even with the recent negativity, our metrics are really solid and we’ve been continuing to grow.  The negative opinions are always the most vocal, but most players are really enjoying the game and we’ve been attracting more and more daily active players every week.  A lot of the gaming journalists that have been playing the game have also given us some great feedback. I realize that we will take a few hits from some of the traditional gaming press in terms of review scores, but I’m hoping that even they will consider that this game is a living project that will continue to evolve as time goes on. We are very proud of our Foundation Release, and we do stand behind it like we have stood behind any previous version.

 

I didn’t know what is copy

 

I saw the videoes in my computer yesterday, while occasionally seeing the document promotional material when wow had world public test years ago. Listening to the sturdiness background music and listening to magnetic and encouraged comment, the excitement in my heart is lighten again. Those old memories are alive and fresh again. At the beginning of public test,there is no plug-ins, no plugins, no killing, no brush battlefield in game. Players are chatting together to do task. At the beginning, no one put the props to chat box stick. Sometimes just for a task to run half a map, but can’t find a place. Sometimes just because of finding a little place to get surprised.

Remember one time, I chose thief, in order to get a defense potion, at last, I found it on the map of darkshire. The recipe can be bought… I remember a friend is also thief, we did task in the same team. His skills are peeling and making skin. He often peeled skil in the whole afternoon and made equipment for us. I didn’t know what is copy at that time and no one taught you how to fight. Everything was done by yourself. We made a group to kill tribal people until chasing into their village. Sometimes we were chased to kill back to our own village… though it is killing or being killed, I enjoy the game.

When I came to region 2 PVE, I chose alliance. This time I was shaman flamen, which is good at beating and adding blood. In that time, no one led little number and organize also didn’t have person, except you were in good luck, little number could gain a little advantage. At the time of Cenarion, I knew a lot of good friends and also joined a good guild. At 70 level, just brushing copy. I thought I was fooled by game again, so I left wow. Days before, I came to superior limit 80 level, I went back here again. The emotion among people is still cold. I quietly explore new map. It is not PVP, so I don’t need to worry about I was killed. I don’t know why, just without the passon.

Today when I watched the earliest wow expansion, it seems to find the old passion. I want to ascend the memorable land to explore the secret ship wreckage in the deep of ocean; rob Naga’s treasure; open up a new area…I don’t want to be tied by game again; don’t want to brush copy again and again; don’t want to be refused when I organize group… I want to find some like-minded friends to go back Azeroth and find the original privity and pure.

Warriors, looking forward your participation! Let’s be leisure players and start all over again.

 

I just want to thank everyone

Blizzard Entertainment has released a brand new trailer for the upcoming World of Warcraft Cataclysm expansion set to launch on December 7th. The trailer is a reward to valiant players who took advantage of the Darkmoon Faire promotional site and earned achievements unlocking the trailer. The video features a fly through of Azeroth as it will be known after Cataclysm.We have more than 5 years of experience and can easily pass that on to our customers.We provide the cheapest wow gold all the servers and the first class service to our loyal and reliable customers. We have available stock of wow gold on most of the servers, so that we can do a really instant way of delivery. We understand what our buyers need so we offer an instant way of delivery

The storm clouds gather. The barkers fall silent and the wagon train begins an eerie procession out of town. Called ever onward to parts unknown, the Darkmoon Faire has come to a close. As Sayge and his strange companions fade into the mist, the revelations he has shared will soon be little more than a troubling memory… for now.

As for crafting:

The developers also presented an overview of The Old Republic’s crafting system. BioWare announced they will use a Crew Skill crafting system, very similar to the one we speculated on in a recent podcast. Using their ship as a base of operations, players will be able to send their companions on crafting tasks, and particular companions excelling at specific duties.

This Crew Skill system will be divided into three majors groups: Gathering, Crafting, and Missions. We were given two examples for each major group: Gathering will be comprised of jobs like Bio Analysis and Slicing, Crafting includes Artificer and Bio Chem, and lastly Missions will involve activities such as Diplomacy and Treasure Hunting.If you are still finding a legit WoW Gold Seller which can offer you Cheap swtor Gold. You really need to check our company. Buy swtor  Gold from here can save your money a big time, as well as give you a chance to win Free swtor Gold.4,000 Aurum ($20 USD value) – the in-game currency for DUST 514 that you can buy in the PS Store
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‘Dragonfly’ Scout Dropuit – a uniquely designed armor with unlimited use
‘Toxin” ICD-9 Submachine Gun with unlimited use and a custom skin HK4M Shotgun X 50
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Fused Locus Grenade x 50

Insider: Do you think we’ll ever see a full-length theatrical movie from Blizzard Cinematics?

Nick Carpenter: If you look at the way Blizzard’s cinematics have evolved over the years, it’s a good guess that we’re likely headed in that direction. We get this question a lot, and it’s too early to tip our hands on anything specific, but, for now, I can say that we definitely hear you.

Insider: Thanks for your time. Is there anything else you’d like to share before you go?

Nick Carpenter/Chris Thunig: I just want to thank everyone involved! Diablo III was one of our biggest challenges yet. It was a labor of love and we can’t wait for everyone to see the story unfold in the final game.

 

Diablo III to Release May 15th, Digital Pre-Order & Download Now Available
One decade-long wait is finally over as another much shorter one begins, gamers all over the world will be counting down the hours until May 15th, the day Diablo III is released. We predicted last week that Monday, March 12th made the most sense for a release date announcement given Blizzard’s track record of release date announcements on Mondays, but it appears they’ve decided to curb that habit.

There are 3 ways to pre-order the game; you can do so on your Battle.net Account Page, through any major third party retailer or if you currently have a World of Warcraft Annual Pass (or plan on purchasing one) you’ll get the digital copy of the standard edition as a bonus. 

Guild Wars 2 : Crafting PreviewGuild Wars 2 : Crafting Preview

 

 

During this past weekend’s Guild Wars 2 closed beta event, we spent some time learning some of the intricacies of the crafting system. We’ve got some thoughts to share about GW2 crafting that you won’t want to miss. Did you try it? Let us know what you think in the comments.

Let me start by saying that I really enjoy crafting in my MMOs. I feel like it adds an extra dimension to the game. I enjoy the feeling of self-sufficiency being able to craft gives me and hey, the ability to help my guildmates with stuff doesn’t hurt either. So, it was without hesitation that after creating my Norn Thief this past weekend in Guild Wars 2’s first beta weekend that I set off to find some skill trainers. Around level six or so, I made my way to Hoelbrak, the Norn city and signed up with the Cooking and Leatherworking disciplines. Since GW2 thieves use medium armor, Leatherworking seemed like a good idea and, as in many games, cooking seemed like it would be practical for my own needs, guildmates, and to put on the market

 

 

Valve even went as far as sending

In this week’s Devil’s Advocate, we take on probably the hottest topic of the week: The Steam controversy that resulted in The War Z being removed from the game portal’s stable. See what we’ve got to say and why the whole mess has us feeling a bit uncomfortable. Join the discussion in the comments.

Valve even went as far as sending out a statement, saying,

From time to time a mistake can be made and one was made by prematurely issuing a copy of War Z for sale via Steam. We apologize for this and have temporary removed the sale offering of the title until we have time to work with the developer and have confidence in a new build. Those who purchase the game and wish to continue playing it via Steam may do so. Those who purchased the title via Steam and are unhappy with what they received may seek a refund by creating a ticket at our support site here.

I can’t wait for the OBT (Open Beta Test) to really begin my characters, especially after a taste of what dungoneering as a Lancer is like during PAX East. At the booth for TERA, we were brought into a secluded room with five individual PCs set up for one of five classes. I chose the Lancer, Mike chose the Slayer, a couple of other folks took the Sorcerer and Warrior, and an En Masse employee (Sam Kim, Producer) handled the healing. Thank God, too, because it turns out BAMs in high level dungeons aren’t exactly pushovers.

eMobi has announced that its second PC title, 2112 – Revolution, has officially launched. 2112 – Revolution is an MMORTS that combines strategic game play with visceral combat. The launch is currently only in Vietnam but will be making its way across the Pacific in early 2013.

2112 – Revolutiontells a futurist story of intergalactic war between the human race and two mysterious alien races. Humans have discovered Herani, a powerful energy source that they have been able to harness for the use of deep space travel.  The energy source allows humans to develop ships that are able to withstand the rigors of intergalactic voyages and travel at high speeds previously unimaginable. But this new discovery and the ability for intergalactic travel comes with direr consequences and as the human race boldly goes where it has never gone before, it attracts the attention of alien species who wish to possess this new source of energy at any cost. War breaks out and the race to not only survive but possess the Herani power source.

I can’t wait for the OBT (Open Beta Test) to really begin my characters, especially after a taste of what dungoneering as a Lancer is like during PAX East. At the booth for TERA, we were brought into a secluded room with five individual PCs set up for one of five classes. I chose the Lancer, Mike chose the Slayer, a couple of other folks took the Sorcerer and Warrior, and an En Masse employee (Sam Kim, Producer) handled the healing. Thank God, too, because it turns out BAMs in high level dungeons aren’t exactly pushovers.

eMobi has announced that its second PC title, 2112 – Revolution, has officially launched. 2112 – Revolution is an MMORTS that combines strategic game play with visceral combat. The launch is currently only in Vietnam but will be making its way across the Pacific in early 2013.

2112 – Revolutiontells a futurist story of intergalactic war between the human race and two mysterious alien races. Humans have discovered Herani, a powerful energy source that they have been able to harness for the use of deep space travel.  The energy source allows humans to develop ships that are able to withstand the rigors of intergalactic voyages and travel at high speeds previously unimaginable. But this new discovery and the ability for intergalactic travel comes with direr consequences and as the human race boldly goes where it has never gone before, it attracts the attention of alien species who wish to possess this new source of energy at any cost. War breaks out and the race to not only survive but possess the Herani power source. 

One Jump Home : Cloudy with a Chance of VeldsparOne Jump Home : Cloudy with a Chance of Veldspar

 

 

 

One of the biggest and most interesting features in EVE Online is its bustling economy. In today’s One Jump Home, we take a look at the EVE Online economy and give our unique take on it. Keep reading!

But don’t let me fool you into thinking I’m some sort of EVE economist, or have any economic background at all. For the most part, like everything in EVE when it comes to me, I have a passing interest in the clockwork operation of an element of the game. EVE’s economy functions based on the creation, sale, and destruction of goods. Most if not ALL of EVE’s actual ISK is generated by handouts from CONCORD. CONCORD pays bounties, mission rewards, incursion payouts, and so on regardless of the space you’re in. CONCORD is effectively ‘The Bank’ (but not really).

 

 

 

  

The swift deployment of beta patch

Last Monday Jay Wilson randomly announced via Twitter that they had doubled the monster damage for levels 1-13. This kindled a lot of positive feedback in the community as the most common complaint from beta testers seems to be how easy the game is. This notion forced Blizzard into making  promise players that in the later difficulties they will die,

The swift deployment of beta patch 14 caught us all by surprise as I expected to try these changes out around mid to late March at the earliest, not 3 days after the tweet. Not that I’m complaining, I was really looking forward to seeing how the difficulty has evolved with the sweeping buffs to all of the monsters in the beta.
My first go at the new patch was with a fresh Barbarian. Both the Monk and Barbarian received a passive 30% incoming damage reduction from all sources with this patch, which makes a lot of sense given that they will find themselves in harms way more often than the ranged classes. Blizzard has dabbled in trying to implement game mechanics that are more dangerous for ranged attackers (such as the Mortar modifier) which ultimately didn’t have the desired impact in practice, sothis seems like an effective compromise. Although some may arguthat 30% is overpowered, it’s likely an arbitrary number that will be adjusted as needed for balance if melee survivability ends up much higher than ranged.

Once I got past the introductory camp phase and onto Old Tristram Road, it was clear that Jay’s tweet and the patch notes weren’t just hot air. This beta test that I could previously play by resting my head on one side of my keyboard and rolling my face to the other and back was actually demanding my attention. The trivial AI found in normal kept the mobs from attacking in any sort of coherant or threatening manner, but thedamagoutput is clearly more dangeroe, even with my seasoned StarCraft 2 APM paying dividends in a swift and efficient striking of the Q key to consume a potion. Countless hardcore characters will weep and perish in similar unpredictable situations that different boss modifiers will throw them into, especially in later difficulties where rare packs can roll more than 1 modifier. 

Structured PvP (sPvP) in Guild Wars 2 can the veteran MMO player.

Before there were godswords, abyssal whips and fairy rings, clans were battling ferociously to see who was the mightiest. Clans have been a constant presence in RuneScape ever since the beginning and have evolved along with the game. Creating communities, building friendships and pwning their enemies – clans are a concrete part of our community.

Structured PvP (sPvP) in Guild Wars 2 can be a freeing experience for the veteran MMO player.  Compared to ArenaNet’s r/evolutionary vision for emergent and events-based gameplay in PvE and World-vs-World (WvW), the sPvP scenarios in Guild Wars 2 follow a more conventional design, which opens up a comfortable but still dynamic diversion for player-vs-player enthusiasts.

On the one hand, ArenaNet has been lauded for its intention to shake up the traditional MMO mold as it relates to quest design and player participation in PvE areas.  Rather than approaching Guild Wars 2 with the tried, true, and tired formula of centralized quest hubs and kill X, fetch Y activities, the Bellevue-based studio opted for a gameplay design based on dynamic content, wherein adventuring and advancement depend more upon tiered locational events than static quest givers.  ArenaNet’s game also highly encourages open grouping, doing away with conventional mob tagging, and incentivizing player collaboration.

A clan is simply a group of players who choose to play together on a regular basis with a common goal in mind. Some clans come together only for a specific tournament, while others have been around since the dawn of the 5th Age (the release of RuneScape).

Some of the longest running clans such as ‘The’ Clan, Gladiatorz (aka Gladz) and BlacKnights have seen it all and are still together today thanks to their camaraderie and shared love of pwning other players. While many clans exist purely to wreak havoc in the Wilderness, the diversity of clans means that there’s more than likely one suited to you. Take the Caped Carousers, for example, who began as a small group that liked to get together to celebrate completing all of RuneScape’s quests. Two years since they formed and they’re now a thriving community ofQuestCapeowners. Modzilla is another good example; their roots lie in the P-Mod team, but now they’re a huge clan who get together to train skills, compete and generally just hang out together.

Some clans choose to have certain entry requirement (e.g. a minimum combat level) and some are happy to welcome anyone. The diversity of clans means there is always one out there for any player or, if there isn’t, you can start one yourself! If you’re interested in joining a clan, check out the clan recruitment page. If you’re interested in creating a new clan or officially registering your existing clan, check out the clan setup page. Clan Support is a part of our Community Management team dedicated to working with players, clans, the clan community and other teams with the aim of furthering our support of all RuneScape clans. This website is dedicated to improving cheap RS gold services for game player and fostering a more enjoyable gaming experience.If you’re targeting your opponent’s head, you’ll have a 1 in 3 chance to slow their magic casting for the next 30 seconds. Hitting them again while the effect is still in place has the same chance to reduce their magic accuracy by a percentage proportional to the damage of the hit (not stackable). Shots to the torso have a 1 in 4 chance to cause a bleeding effect, dealing 1 life point of damage per second for 60 seconds. We have gained good reputation for these years we continue provide customers with cheap game currency including Runescape gold. We accumulate 

I can say that we definitely hear you.

Funcom has announced that The Secret World has been updated with the latest patch. Issue 5: The Vanishing of Tyler Freeborn has been released and brings with it new content and “a brand new and revealing story arc”.

But that is not all you get with Issue #5. On the 21st of December all Hell breaks loose both in the real world and the virtual. The apocalypse is coming just as the Mayans predicted. In The Secret World this will take the form of an End of Days event filled with new monsters and challenges.

The Event will run from the 21st and will last until The Secret World’s servers are destroyed by rampaging zombies or until a new dawn rises on the world once again. A competition will be running during the event, and the players who do the most to stem this tide of darkness will get unique rewards.

Were there any ideas for the intro cinematic that didn’t make the cut?

Nick Carpenter: Earlier versions of the cinematic were much more focused on the characters talking back and forth, mostly about the Eternal Conflict. We ultimately decided it was better to ‘show not tell,’ so we moved away from this direction and instead came up with the idea of establishing the Eternal Conflict by flashing back to it. We loved the concept of angels pouring down from the sky like a waterfall of diamonds into an ocean of demons, but there was no way we could create such sequences and still ship the game on time; it was essentially like adding another entire cinematic relatively late in the schedule.

That’s where the idea of the 2D animations originated. Here, we could show the same backstory in the context of a macabre, living storybook where the images come to life on the page. Through the constraint of time, we came up with the unique ‘storybook’ look for which I think the Diablo III cinematics will be remembered. This storybook grounds the sequence as a flashback — without explicitly explaining that it’s a flashback — and it even gives the viewer the sense that they are witnessing events with the weight of an epic, almost mythological past.

What technologies were used to create the intro cinematic?

Nick Carpenter: We use Pixar’s RenderMan as our primary rendering tool. It’s very good at displacing surfaces and adding both realistic motion blur and depth of field. During the development of StarCraft II’s cinematics it felt at times as though RenderMan was leading us, but for Diablo III we were able to apply what we learned during StarCraft II and get back in the driver’s seat. We also used VRay for matte painting passes, which is the modern equivalent of how 2D painters used to draw environment layers on sheets of glass to create a sense of depth. Also, if you look closely at the 2D storybook sections of the Diablo III intro cinematic, you’ll notice that we took the fibers in the parchment and separated them at different

z-depths in After Effects to create a 3D effect, almost like a star field.

.

Insider: Do you think we’ll ever see a full-length theatrical movie from Blizzard Cinematics?

Nick Carpenter: If you look at the way Blizzard’s cinematics have evolved over the years, it’s a good guess that we’re likely headed in that direction. We get this question a lot, and it’s too early to tip our hands on anything specific, but, for now, I can say that we definitely hear you.

Insider: Thanks for your time. Is there anything else you’d like to share before you go?

Nick Carpenter/Chris Thunig: I just want to thank everyone involved! Diablo III was one of our biggest challenges yet. It was a labor of love and we can’t wait for everyone to see the story unfold in the final game.