ThiefThief

 

Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.

Initiative

To power their attacks, thieves rely on a resource called initiative, which regenerates over time. Weapon skills cost initiative points, but they have no recharge time, so thieves can use them back-to-back. This allows thieves to stay flexible and responsive in combat and unleash a rapid flurry of powerful attacks.


  1. Steal

    Thieves use the Steal skill to create useful weapons based on the opponents they’re fighting at the time. For instance, when thieves steal from moa birds, they might get feathers that they can throw to blind their enemies. Stealing does not break stealth, and cannot be used often.


  2. Dual Skills

    When using a main-hand and off-hand weapon combination, thieves have access to a spectacular Dual Skill that is determined by their weapons. For example, thieves with two daggers will receive the Leaping Death Blossom skill, but thieves with a dagger/pistol combo will receive Shadow Shot, which allows them to teleport to their target.

Special Skills

Thieves make use of a wide range of skills, including Stealth skills and Shadow Stepping.


  1. Stealth Skills

    Thieves have access to skills that allow them to enter stealth mode, which renders them invisible to enemies. When in stealth, their first weapon skill slot is replaced by a powerful stealth skill. For instance, when thieves equipped with daggers enter stealth, they receive a skill called Backstab, which does more damage when thieves strike from behind.


  2. Shadow Step

    With Shadow Step, thieves can teleport into the battle or away from danger. Thieves may only teleport where normal movement is possible and may not use it to teleport through a gate or other blocking area.

 

A One of a Kind ExperienceA One of a Kind Experience

Trion Worlds and Syfy have teamed up to bring gamers and television viewers a one of a kind experience with Defiance. We had the opportunity to visit with the Defiance teams behind the show and the game. We’ve got a full report and much more. Read on and then let us know what you think in the comments.

If someone asked you to quickly think of a video game that was based off of a movie, or TV series, it would most likely instantly invoke unpleasant thoughts of hatchet jobs such as Super Mario Bros, or Street Fighter.  Iconic video game franchises that someone tried to cash in on and in the process created a terrible port to the silver screen.  Conversely it is equally challenging to find a good video game that is a direct port of a movie or TV show (if you can actually think of one let me know in the comments below).  The techniques that work well to convey a story on one medium do not always work well for the other.  When I first learned that Trion was working together with Syfy (a division of NBCuniversal) in a joint venture to simultaneously develop a video game and a television show I was more than a bit skeptical.  Earlier this week; however, I was afforded the opportunity to walk the set of the TV show and get hands on time with the game to create a more informed opinion.

Read more of Rob Lashley’s Defiance: A One of a Kind Experience

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High ExpectationsHigh Expectations

If there’s one lesson that we, as gamers, have a hard time learning, it’s NOT to be so swayed by the current trend to over-hype the MMOs we’re looking forward to playing. In her latest column, Pokket takes a look at that notion and offers a few thoughts. See what she has to say and then leave your comments.

I played this new game recently. I won’t say the name, but let’s just note that I played it. I played it a lot and I liked it a lot. It was fully polished, it had modified questing in a way that, well, I didn’t feel like I was questing, and when I got a fully leveled toon, the end game was so vast that I wasn’t bored at all. The gear grind was actually enjoyable, there were very few bugs that I encountered, and the content in the game would rival the gigantic beast WoW has become over the past 7 years.

Read more of Hillary Nicole’s Pokket Says: High Expectations.
 

Guild Wars 2 : No Game is PerfectGuild Wars 2 : No Game is Perfect

 

Often times when someone really loves a game, they are negatively accused of being a “fanboi”. This isn’t always a fair assessment as most fans of a game can also see its flaws. In today’s Guild Wars 2 column, we take a look at some of the things that raise our eyebrows. See what you think and then add your thoughts in the comments.
No matter how hard you try, and no matter how many sleepless nights you pour into making a game, it will never be perfect.  Sure the reviews can be good, and millions of players will enjoy playing the game, but there will always be things that players don’t like.  We all have opinions and we love to share them, and I’m no exception.  I love Guild Wars 2. I wouldn’t be writing a weekly column about my experiences in the game if I didn’t. I feel ArenaNet did an amazing job creating an MMO that many people wanted.  But being a normal human, I still find things that bug the crap out of me. Let me share a few this week.

Read more of David North’s Guild Wars 2: No Game is Perfect

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Nathan Richardsson Announced as Executive ProducerNathan Richardsson Announced as Executive Producer

 

Trion Worlds has announced that Nathan Richardsson has been named as the Executive Producer for Defiance. Richardsson brings a wealth of gaming knowledge to the table with his history working on EVE Online, World of Darkness and DUST 514.

Richardsson responsibilities will include leading the collaboration between the Trion development team and Syfy, while driving the overall creative direction of the game through launch. He brings more than a decade of production experience and a passion for helming massive online game development. While at CCP, Richardsson drove Senior and Executive production and product management of a global team of 400 people with stakeholders from all divisions within as well as external partners to establish and continuously revise product strategy, vision and direction. Richardsson will report to Nick Beliaeff, SVP of Development.

 

 

stuff dont want to playstuff dont want to play

 

ased upon the  recent suspicious activity. we have identified  that  your account may potentially at risk, for your protection, we have temporarily suspended login access to this account, instruction for lifting the restriction has been sent to the email address registrated to your squre enix account,

 
Read more of David North’s Guild Wars 2: That Rascally Diorama Contest.

 

Though we got three hours with Elder Scrolls Online last week, there was still a lot we didn’t even touch. Luckily Zenimax covered a great deal of it in a post-demo Q&A and presentation. Read on for the details.

 

Once our day of playing Elder Scrolls Online was over, the Zenimax Online Studios folks pulled us back into the presentation room to over some of the many things we didn’t get to see for ourselves, as well as answer a smattering of our questions about all we’ve seen and played.  From high level multi-player dungeons to AVA, the social experience, to crafting, morality, and max-level progression… well, we got an earful.  Read on for more and leave us your thoughts in the comments below.

 

 

 
 

 

A One of a Kind Experience A One of a Kind Experience

Trion Worlds and Syfy have teamed up to bring gamers and television viewers a one of a kind experience with Defiance. We had the opportunity to visit with the Defiance teams behind the show and the game. We’ve got a full report and much more. Read on and then let us know what you think in the comments.

If someone asked you to quickly think of a video game that was based off of a movie, or TV series, it would most likely instantly invoke unpleasant thoughts of hatchet jobs such as Super Mario Bros, or Street Fighter.  Iconic video game franchises that someone tried to cash in on and in the process created a terrible port to the silver screen.  Conversely it is equally challenging to find a good video game that is a direct port of a movie or TV show (if you can actually think of one let me know in the comments below).  The techniques that work well to convey a story on one medium do not always work well for the other.  When I first learned that Trion was working together with Syfy (a division of NBCuniversal) in a joint venture to simultaneously develop a video game and a television show I was more than a bit skeptical.  Earlier this week; however, I was afforded the opportunity to walk the set of the TV show and get hands on time with the game to create a more informed opinion.

Read more of Rob Lashley’s Defiance: A One of a Kind Experience.
 

Modification MadnessModification Madness

 
As early as this summer, BioWare got a bit more specific, using the example of a Tusken Raider outfit to illustrate the versatility of the system. Using the item modification system, players would basically be able to keep their items (such as some random Tusken Raider outfit) up to snuff all the way to level cap, and perhaps beyond.

However, in the absence of concrete specifics (such as a detailed write-up/section on the official TOR website), most fans have been divided on how confident they are this system would adequately replace the much desired appearance tab, and this void has obviously left room for a lot of rampant speculation. 

have lost their homelandhave lost their homeland

The humans of Tyria are a proud but embattled race. Over the centuries, they have lost much of their land and have even lost their gods, but the resilient humans can adapt to seemingly any circumstances. Today, the human race maintains their unshakeable spirit in the face of harrowing adversity.

Once, great human nations ruled much of Tyria, but no longer. After a protracted and bloody war, the charr conquered the powerful kingdom of Ascalon. The awakening of the Elder Dragon known as Zhaitan triggered a massive wave that reshaped coastlines and destroyed Lion’s Arch, the largest human city at the time.

Human refugees settled in Kryta and founded Divinity’s Reach, a fortified metropolis that shines like a beacon of hope for all humans. From here, the long reach of human power stretches out across the surrounding countryside, offering protection to farmers and townsfolk who live under constant threat from marauding centaurs and gangs of bandits. Not all threats to mankind are as obvious; inside the city walls, power struggles and intrigue between the queen and the nobility strain the fabric of human society.

One of the greatest setbacks humanity has experienced is the withdrawal of the Six Gods from their daily lives. Despite their silence, humans do not feel forsaken; they feel as if they are being tested. The gods expect them to stand on their own, and as a people, they refuse to fall.

Humanity’s long and tragic history may lead other races to think of them as a dying race that belongs to another age, but humans know otherwise. Even the youngest sylvari knows about the great human figures of legend—and the time has come for a new hero to walk in their footsteps.

Your Human Character

When you create your human character, you will pick your social class. Were you raised in high society? Perhaps you come from a hardworking middle-class background. Or did you grow up poor on the mean streets of Divinity’s Reach? As a human, you’ll also select one of the Six Gods as your patron—from Grenth, the god of death, to Lyssa, the goddess of illusions.

When your human character increases in level, they will gain access to a range of special racial skills granted to them by the Six Gods, such as summoning fearsome Hounds of Balthazar or beseeching the healing goddess Dwayna to restore your health.

Your story begins in Queensdale, a lush district of farmlands and rolling hills that lies in the shadow of the great walls of Divinity’s Reach. Here, you will answer the call to adventure and create a new legend in the history of your proud people.

 

What Lies Behind the Veil of Alaris?What Lies Behind the Veil of Alaris?

While at SOE Fan Faire earlier this month, I had the opportunity to sit down and speak with EverQuest Producer, Thom Terrazas to discuss the just-announced expansion pack for EverQuest, The Veil of Alaris. Thom was excited to talk about the content and to help expand on anything that we learned in the opening address. We already knew that the expansion would be bringing us twelve new zones, more raids, and quests so what else was Thom able to shine a light on?
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SOE’s Fan Faire was recently held in Las Vegas. During the annual event, several big announcements were launched including the newest Everquest expansion, The Veil of Alaris. MMORPG.com’s Drew Wood had the opportunity to sit down for a chat with EQ’s producer, Thom Terrazas. Read on!